A Zweihänder Adventure Blog
Session 21: An Unexpected Guest
Fleeing Altdorf’s scrutiny, the crew of the Dandy Fraulein finds themselves drawn deeper into intrigue when an enigmatic Amber wizard boards their ship, ancient blades resurface hidden destinies, and a bloody riverboat massacre heralds fresh danger on the Reik.
Session 20: Feeling Wanted
As the crew of the Dandy Fraulein arrive in Altdorf, successfully evading the scrutiny of River Wardens and navigating the city’s bureaucratic demands, their relief is short-lived when they discover wanted posters bearing their faces, a chilling reminder that their past is not so easily left behind.
Session 19: Barnstorming
The adventurers storm a decrepit barn on the outskirts of Weisbruck to rescue a kidnapped herbalist, igniting a brutal battle in the flickering lantern light.
Session 18: A Final Final Warning
The party’s night of revelry in Weissbruck takes a dark turn when they uncover a ransacked herbalist’s home, a missing woman, and a terrified girl hiding in the cellar, hinting at a sinister plot tied to a cryptic ransom note.
Chapter 1 Recap: Shadows Over Bögenhafen
A ragtag party—while contending with a hidden dwarven inheritance, a bounty hunter’s relentless pursuit, and deceptions stretching from Altdorf to Bögenhafen—uncover and thwart a lethal chaos cult’s ritual in a blazing warehouse ambush, fleeing with their secrets and a boat into an uncertain future.
Session 17: Don't Have to Go Home but Can't Stay Here
The adventurers battle cultists, demons, and corruption in a fiery warehouse, narrowly escaping a city in chaos to seek new horizons on a riverboat at dawn.
Session 16: Demon Time
The group ambush a clandestine ritual in a burning warehouse, battling cultists, a supernatural foe, and their own fears to stop a summoning gone awry.
Session 15: Crate Expectations
The companions uncover a dark ritual brewing in a city warehouse and prepare a desperate ambush to thwart the sinister Ordo Septonarius.
Session 14: Know Pants, Know Justice
The companions infiltrate Magirius’s mansion in Bögenhafen, extract crucial information about the Ordo Septenarius’s sinister ritual, and narrowly escape, knowing they must prepare for the looming chaos.
Session 13: Heroic Droppings
The adventurers navigate the sewers beneath Bögenhafen, uncovering dark secrets and facing dangerous foes as they race against time to stop a sinister ritual.