Session 34: Go Back
The fellowship investigates a cursed signal tower where vanished dwarves and a spectral presence hint at dark magic tied to Etelka Herzen’s death.
The fellowship investigates a cursed signal tower where vanished dwarves and a spectral presence hint at dark magic tied to Etelka Herzen’s death.
The uneasy fellowship in Kemperbad resolves suspicion with steel, assassinating Etelka Herzen in her inn chamber and staging the scene as murder-suicide, yet leaving with heavier doubts than proof.
Learning that Etelka Herzen has returned to Kemperbad, the party tracks her group to the Golden Bull Inn, identifies their rooms, and prepares to strike once she leaves the city’s safety
The party’s hunt for the sorceress Etelka Herzen leads them into a dangerous game of cat and mouse through Kemperbad’s taverns, where serpent-eyed conspirators mistake them for someone else while their true quarry slips further toward the cursed Barren Hills.
The fellowship, freshly mended in Nuln, sells its timber for a king’s ransom, arms itself in gleaming steel, and embarks down the Reik to hunt the elusive sorceress Etelka Herzen amid the foreboding Barren Hills.
The party narrowly escaped a goblin-infested mine, returned battered to Grissenwald, rallied the town and dwarves to purge the threat, and uncovered troubling hints of a deeper conspiracy tied to a vanished noblewoman.
The companions investigate a trail of burned homesteads to a goblin-infested mine beneath Black Peak, where they become trapped in a desperate battle for survival.
Hauling fresh timber and newly-won crowns upriver, the companions clash with disgraced dwarven miners in Grissenwald, uncover a goblin-ravaged farmstead, and follow a bloody trail toward Black Peak’s forsaken mine where darker truths await.
The companions survive an ambush by Purple-Hand lackeys in Kemperbad—ending in a pistol-shot street brawl—secure their long-withheld payment and a hold full of timber, and hastily cast off upriver before the Grey Wizards arrive.
The party expertly manipulates Count Boorman through charm, distraction, and theatrical intrigue to secure his cooperation while concealing deeper machinations in Kemperbad.