The Berebeli glided smoothly along the River Bergen, its bow slicing through the dark waters. The vessel had just exited the Weissbruck Canal, leaving behind the confined waterways and entering the more expansive river route. Though larger than most canal vessels—drawing irate glares from some barge captains—the Berebeli now seemed appropriately sized for the river’s breadth. The bustling merchant town of Weissbruck spread out before them, a tapestry of rapid expansion and construction, with warehouses crowding the canal and riverbanks.
Having paid the toll at Altdorf, Josef, their seasoned navigator, steered the Berebeli with a practiced eye, scanning the docks for a suitable berth. He instructed the group to take in the sights while Gilda and Wolmar, the stalwart crew members, managed the sails.
As the group surveyed the town, a sense of unease settled over them. Wanda’s sharp eyes caught sight of a man at a waterfront tavern, his scowling visage partially obscured by the shade. He cradled a crossbow, its presence sending a chill down her spine. She nudged Felrick and pointed out the man. Felrick’s jest about shooting him elicited a wry smile from Wanda, but the humor quickly faded as the man noticed their scrutiny, stood up, and disappeared into the inn.
Josef announced that they would stay the night in Weissbruck, offering the option to sleep aboard the Berebeli or find a bed in town. He paid each of them six shillings for their recent work, but Wanda’s mind was elsewhere—on the mysterious crossbowman. Without hesitation, she declared her intention to find the man, and the group decided to accompany her to the Black Gold Inn.
Inside the inn, their quarry was nowhere to be seen. Wanda’s cosmopolitan finesse served them well; she gleaned from a grizzled river man that the crossbowman was a dangerous bounty hunter who frequented the area, likely slipping out through the back door. The group, sensing the gravity of the situation, opted to pursue him.
Nora, ever the voice of caution, expressed her intent to prevent any reckless actions. Wanda’s self-deprecating humor lightened the mood briefly as Felrick checked the back door. It was propped open, and Felrick’s keen eyes confirmed no immediate threats. The group deliberated on their next steps, considering urban tracking and local inquiries.
Wanda and Felrick discussed the importance of uncovering the central figure in the conspiracy they suspected. Thindruk, with his noble presence, and Wanda worked together to gather more information, ultimately learning from a local woman that the crossbowman might be at the Trumpet Inn.
Felrick, utilizing his urban stealth, entered the Trumpet Inn. He found a man intently watching the door, likely a lookout. Approaching stealthily, Felrick startled him and asked whom he was looking for. The man, flustered, moved to another table. Nora joined Felrick, and he asked her to distract the lookout while he inquired about the crossbowman from the bartender. Nora’s charm kept the lookout occupied while Felrick bribed the bartender, learning that their target might be at the Happy Man Inn.
The group reassembled outside, and Felrick shared his findings. They decided to head to the Happy Man Inn, with Felrick and Nora staying outside to avoid being recognized. Qavitrae and Wanda entered to gather more information. The patrons inside were tight-lipped, but a bribe revealed that the crossbowman was a bounty hunter, likely staying at a hostel or flophouse.
Reconvening, the group speculated on the bounty hunter’s intentions, suspecting he might be trying to capture them for information rather than kill them. Returning to the Trumpet Inn, they found Josef had purchased a bottle of brandy. While Felrick and Josef engaged in a drinking contest, Old Bill, a known informant, returned. Wanda’s intimidation coaxed information from him: the crossbowman had stevedores working for him and had met with a man named Gert near the docks.
Josef’s concern for Gilda and Wolmar’s safety prompted the group to consider their strategy. Old Bill described Gert as a short, feral-looking man. Qavitrae insisted they finish their drink before leaving, ensuring Old Bill stayed put. Nora suggested Josef keep Old Bill company, and the group set out into the streets of Weissbruck.
The night was alive with sporadic lighting and active nightlife. They spotted a big yellow and red banner on a warehouse, marking Mad Dog Gert’s location. Felrick, moving with practiced stealth, followed Gert to a nearby warehouse. He returned and relayed the information to the group, noting the gang inside.
With a plan forming, Wanda and Nora boosted Felrick up to a window. He saw a group of people playing cards, one with a crossbow and wearing mail armor. Confirming their target, the group decided on a pincer approach: three would enter through the front, and two would sneak in from the back.
As they prepared for the confrontation, the group’s resolve hardened. They had outnumbered and outmaneuvered their foes before, and they would do so again. The warehouse loomed before them, a silent testament to the perils they faced. With the count to 300, they moved into position, ready to face whatever awaited them inside.
Session Notes
- The group is on the Berebeli, having just exited the Weissbruck Canal and entered the River Bergen.
- The Berebeli is larger than most vessels on the canal, causing some barge captains to be upset with Josef.
- The group notices that the Berebeli is no longer oversized for the river route.
- Weissbruck is a bustling merchant town with signs of rapid expansion, construction, and many warehouses lining the canal and riverbanks.
- The toll for the canal was paid at the Altdorf side, allowing the Berebeli to enter the loch and then the river.
- Josef is navigating the boat, observing dock activity to figure out where to dock.
- The group is instructed to take in the sights as the regular crew members handle the sails.
- The crew members’ names are Gilda and Wolmar.
- The group is asked to make Awareness checks.
- Wanda critically succeeds in her Awareness check and spots a man at a waterfront tavern who seems to be watching the Berebeli.
- The man is described as tough-looking, with a scowl, seated in the shade, and carrying a crossbow.
- Wanda points out the man to Felrick, who jokes about shooting him.
- The man notices the group watching him, stands up, and heads into the inn, disappearing inside.
- The group discusses the possibility of pursuing the man, noting that he might be connected to previous events involving crossbow killings.
- Josef informs the group that they will stay in Weissbruck for the night, offering them the option to sleep on the Berebeli or find a bed in town.
- Josef pays the group six shillings each for three days of work.
- Wanda expresses interest in finding the man she spotted.
- The group decides to go to the inn, named the Black Gold Inn, to ask about the man.
- Inside the inn, the group does not see the man but decides to ask around using the Rumor skill.
- Wanda, using her cosmopolitan upbringing, successfully gathers information from a grizzled old river man.
- The river man identifies the man as a dangerous bounty hunter who comes through periodically.
- The group learns that the man likely exited through the back door of the inn.
- The group, including Qavitrae and Thindruk, decides to pursue the man through the back entrance.
- Nora Abendroth expresses her intention to join the group to prevent any reckless actions.
- Wanda Hahnemann humorously comments on her own poor judgment.
- Felrick Flappan checks if the back door is closed and finds it propped open.
- Felrick attempts to sneakily look out and check for sight lines to avoid potential ambushes.
- Felrick makes a successful awareness check, confirming no immediate ambush threats.
- The group discusses urban tracking methods, considering asking locals for information.
- Wanda and Felrick discuss the importance of finding a central figure in a conspiracy.
- Thindruk Steelbone and the group consider the possibility of splitting up to protect Nora’s uncle.
- Wanda jokes about using seduction to gather information.
- Thindruk offers to assist Wanda in gathering information using his noble status.
- Thindruk reassures locals while Wanda asks about a man with piercing blue eyes.
- Wanda successfully gathers information from a local woman who mentions the man might be at the Trumpet Inn.
- Felrick decides to enter the Trumpet Inn stealthily, using his urban stealth skills.
- Felrick finds a quiet table and observes a man intently watching the door, suspecting him to be a lookout.
- Felrick approaches the man stealthily and startles him, asking who he is looking for.
- The man, confused and startled, tries to dismiss Felrick and moves to another table.
- Nora joins Felrick in the inn, while the rest of the group waits outside.
- Felrick asks Nora to distract the man while he inquires about the blue-eyed crossbowman from the bartender.
- Nora attempts to chat up the man, ordering drinks and trying to keep him occupied.
- Nora successfully engages the man in conversation, ordering more drinks to keep him distracted.
- Nora Abendroth (Damian) engages in a conversation with a man who initially seems annoyed but then becomes more amiable, complimenting her and expressing a desire to chat under different circumstances.
- Nora decides to stay and finish her drink, keeping the man company and successfully distracting him.
- Felrick Flappan (Brian) approaches the bartender with five shillings to inquire about a man he is looking for.
- The bartender, impressed by the bribe, agrees to provide information and asks Felrick to step into the back.
- The bartender describes the man Felrick is looking for: a big guy with a thick mustache who paid the bartender to say he had a room there, though he does not.
- The bartender mentions hiring “Old Bill” to keep a lookout for a dwarf, but the man described is not looking for Felrick.
- Felrick learns the man might be staying at the Happy Man Inn and was last seen a couple of hours ago.
- Felrick inquires about room availability and negotiates a discount for three rooms with six beds, ultimately paying eight shillings per room.
- Felrick gives the bartender a gold coin to hold the reservation and instructs him to tell his friends the rate is ten shillings per night.
- Felrick returns to check on Nora, who is visibly relieved to see him.
- Nora, feeling out of her depth in social manipulation, tries to end the conversation with the man, who eventually excuses himself.
- Felrick escorts the man outside, ensuring he does not see Thindruk Steelbone (Robert).
- Qavitrae (Joe), Thindruk, and Wanda Hahnemann (Michael) discuss the bounty hunter situation outside the inn.
- Thindruk expresses nervousness about the bounty hunter, noting this is the scariest person who has wanted to kill him so far.
- The group learns that Thindruk has never had a bounty hunter after him before, only editors.
- Felrick and Nora successfully distract the man as he leaves, with Wanda using her size to block Thindruk from sight.
- Felrick keeps an eye on the man as he leaves to see if he has a rendezvous.
- The group is tracking a man who heads south along a major street, away from the Trumpet Inn, which is on the eastern side of town.
- Felrick tells Nora to fill in the others while he follows the man to avoid losing track of him.
- Nora agrees and follows a few steps behind.
- The GM (Luke) calls for a stealth check to tail the man, noting it will be a hard difficulty due to the man’s vigilance and the lack of large crowds.
- Felrick fails the stealth check, and the man spots him after a few blocks, changing direction and heading to a flop house near the riverfront.
- Felrick decides not to follow the man inside the flop house and heads back to meet the rest of the group.
- The group discusses their next steps and decides to meet at the Trumpet Inn.
- Felrick informs the group about the man’s location and the cost of the rooms at the Trumpet Inn.
- The group pays Felrick for their share of the rooms, with some confusion and humor about the payment.
- The group decides to head to the Happy Man Inn, suspecting the man might be there.
- Felrick sends a note to Josef, informing him of their location at the Trumpet Inn.
- The group heads to the Happy Man Inn, with Felrick noting that the man was likely heading there before spotting him.
- Felrick and Nora stay outside to avoid being recognized, while Qavitrae and Wanda go inside to gather information.
- Qavitrae and Wanda do not see the man inside the Happy Man Inn.
- Wanda attempts to gather information from the patrons, learning that the man has been seen at the Happy Man but is supposedly staying at the Trumpet Inn.
- Qavitrae and Wanda scrutinize the patrons but cannot determine if they are being lied to.
- Wanda bribes the bartender with three shillings to get more information.
- The bartender reveals that the man is a bounty hunter and is likely not staying at either inn but could be at a hostel or a flophouse.
- The group discusses the suspicious nature of a certain individual and decides to step outside to signal that he is not present.
- Nora advises against making certain hand motions in public, as it could be dangerous.
- Thindruk owes Wanda three shillings for bribing the innkeeper.
- The group speculates about the intentions and actions of the suspicious individual, considering the possibility that he might be trying to capture them for information rather than kill them.
- Felrick is asked to make a folklore check to gather more information about the suspicious individual, but he fails the check.
- The group concludes that the suspicious individual is acting like a bounty hunter on the hunt and is wary of his quarry, indicating he might find them dangerous.
- The group returns to the Trumpet Inn, where Josef has purchased a bottle of brandy and shares it with them.
- Wanda and Qavitrae decide not to drink excessively as they will be traveling again the next day.
- Nora opts not to drink but takes a double serving of protein.
- Felrick, determined not to fail the drinking challenge again, competes with Josef in drinking brandy.
- Felrick succeeds in the toughness check, managing to keep up with Josef without getting completely wasted.
- The group enjoys a nice dinner and drinks, with various toasts being made by Josef and Felrick.
- The bounty hunter does not return to the inn during the evening.
- Old Bill, a character known to the group, returns and is seated between Wanda and Nora.
- Wanda decides to intimidate Old Bill to get information about the suspicious individual.
- Old Bill reveals that he was paid five pence to keep an eye on the group and report back to the suspicious individual.
- Old Bill mentions that the suspicious individual has some stevedores working for him and that he met with a man named Gerd about 30 minutes ago to report on the group’s presence.
- The group learns that Gerd is likely still waiting near the docks for Old Bill to return with more information.
- Josef expresses concern about causing trouble at the inn, and the group decides to avoid making a scene.
- Old Bill insists that he only wants to be done with the situation and has no further information to offer.
- Josef suggests calling for the town march, expressing concern for Gilda and Wolmar’s safety.
- Old Bill shakes his head unconvincingly when asked if Gilda and Wolmar would be hurt.
- The group decides to have a meeting and prepare for potential trouble.
- Old Bill describes Gert as a short man, likened to a feral dog walking on two legs, with short hair and a beard.
- Qavitrae insists on finishing a bottle of brandy before leaving, threatening Old Bill if he leaves before it’s finished.
- Josef expresses concern about the group’s intentions, but they reassure him they are avoiding trouble.
- Nora comforts Josef, suggesting he keep Old Bill company and talk about boats.
- The group leaves the table, with Josef warning them not to stir up unnecessary trouble.
- The group heads out into the streets of Weissbruck, noting the active nightlife and sporadic lighting.
- They spot a big yellow and red banner on a warehouse, indicating Mad Dog Gert’s location.
- Felrick successfully sneaks up on Gert, who eventually wanders off to a nearby warehouse.
- Felrick follows Gert to the warehouse, noting its proximity to the Berebeli and its points of ingress.
- Felrick returns to the group, informing them about the warehouse and the likelihood of a gang inside.
- The group plans to boost Felrick up to a window to get a view inside the warehouse.
- Wanda and Nora assist in lifting Felrick, who successfully peers into the warehouse window.
- The group prepares for a potential confrontation inside the warehouse.
- Michael assists in lifting Felrick up to get a view of the warehouse.
- Felrick sees a group of people inside the warehouse, seated around a table near the door.
- Three of the people are playing cards, and one has a crossbow on the table and is wearing mail armor.
- The person with the crossbow is not paying much attention to the game but has cards in hand.
- Brian confirms that one of the people looks like their target.
- Michael inquires about other entrances or exits, and Luke mentions doors on either end of the warehouse.
- Brian suggests sneaking in through the door on the far end to avoid being seen.
- Brian jokes about the ideal distance for a linebacker to close in.
- Luke confirms that the crossbow is not cocked but is close at hand with bolts in a quiver nearby.
- Brian discusses the assumption that the crossbow-wielding person is the shooter and is skilled with the weapon.
- Brian jumps off their hands in a pike position and is caught like a cheerleader.
- Brian informs Wanda that her “boyfriend” is inside and relays the information to the group.
- Brian suggests some members sneak in the back while others approach the front.
- Joe proposes that Thindruk should try to talk to the people inside since they didn’t shoot him earlier.
- Michael offers to force a talk like he did between two nobles previously.
- The group discusses their plan: three will enter through the front door, and two will sneak in from the back.
- Brian scrutinizes the group inside, determining they are not a well-honed fighting crew but rather stevedores from the docks.
- Brian notes that they outnumber the people inside and that it’s harder to shoot a crossbow at close range.
- The group plans to give Felrick and Joe a count to 300 before entering the door.
- Joe decides to go with Felrick to approach from an unexpected direction.
- Damian and Michael discuss the need to knock on the door since it was bolted.
- Michael jokes about Wanda knocking like the police because she’s a bailiff.
- Luke notes the time and suggests wrapping up the session as it is late.
- The group agrees to continue in two weeks, anticipating a potentially lengthy encounter.
- The players reflect on their good rolls and effective use of skills during the session.
- They discuss the character of Old Bill and the successful interrogation.
- The session ends with players expressing their enjoyment and saying goodnight.