A cold dawn breeze rattled the mooring lines as the Dandy Fraulein drifted away from the Weißbruck docks. The river’s surface shimmered with morning light, promising both safe passage and hidden perils. Qavitrae stood at the helm, silent and watchful, her scar partially hidden beneath a freshly tied headband. Though the burden of command weighed upon her, she guided the vessel with the steady confidence of one who had navigated more treacherous waters in ages past. Wanda, uncharacteristically quiet for the moment, slipped through rigging and rope with seasoned precision, as if the morning hush demanded reverence.

Below deck, Felrick stowed the cargo of flour sacks and salted fish, double-checking every barrel and lashing each sack with care. Meanwhile, Thindruk withdrew to a cramped side cabin—ostensibly his quarters, but no less cramped than any other spot in the small barge. He was merely content to sit for a few minutes, collecting himself and pressing the edges of an official-seeming document between his palms. It bore the legal mark granting them ownership of the boat, but the faintest crease of worry touched his brow. He knew well that document or not, claims to property in these lands were more complicated than simple stamps and signatures.

Their first challenge arrived not long into the journey. The narrow canal walls caused echoes to carry, so the party heard the shout from the River Warden vessel before they saw its banner—a crisp Imperial pennant snapping in the breeze. The Dandy Fraulein’s deck shuddered with tension as the Wardens approached, crossbows at the ready. Qavitrae guided the barge aside, cheeks growing hot beneath the suspicious stares. Captain Astolfo Heger demanded to see who commanded such a vessel—his gaze lingered on Qavitrae just long enough for her to notice a prickling sense of unease. Wanda’s posture stiffened, hand sliding closer to her sword. Yet it was Thindruk, soon emerging from his cabin in a swirl of layered finery, who ultimately defused the situation with regal calm.

In the shadowed cabin, Thindruk offered the official papers to Captain Heger, inviting him to speak in private. Concern etched the captain’s face as he eyed the missing signature of the boat’s previous owner, but Thindruk’s measured speech—colored with half-truths and subtle hints of noble prerogatives—soothed the warden’s growing alarm. While the two men exchanged formalities, Wanda loitered topside and found herself casting a playful smile toward one of the crossbow-bearing wardens, a fellow wearing scars that told a dozen brutal stories. If he noticed her interest, he gave no sign beyond a faint nod; for her, it was enough to remember a name—Harold—and an invitation to visit him at the barracks in Altdorf should she ever desire.

Once the tension slipped away, the journey resumed through placid waters, the Dandy Fraulein gliding through the canal toward the grand capital. Over time, the banks widened and the city’s silhouette rose like a grim colossus of rooftops and spires. The reek of urban decay—human refuse mingled with river rot—assaulted their senses well before they spotted Altdorf’s great docks. Few illusions remained about this place being a pristine seat of power; Altdorf was as coarse and unwelcoming as any fortress battered by centuries of corruption and ambition.

Docking fees greeted them soon after, an exorbitant sum for each day moored to the city’s crowded piers. Yet Qavitrae, with Wanda at her side, navigated the labyrinth of official stampings and suspicious clerk eyes without succumbing to underhanded ‘tolls.’ Unloading cargo meant stepping ashore among the teeming crowds. Thindruk strode behind, frowning at the drifting scraps of old proclamations strewn across the streets. Wanda spotted something unsettling plastered to a notice board—a wanted poster bearing a crude likeness of Qavitrae’s distinctive scar. Behind it, she saw Thindruk’s own face scrawled in stark black ink. Wanda tore away the notices, a chill prickling the back of her neck, uncertain how many more remained pinned throughout the city’s winding alleys.

Back on the Dandy Fraulein, Nora spent her time in earnest training. Under the watchful eye of Torvald Olriksson—nicknamed “Black Tongue” for his fearless speech and black tongue—she practiced swift strikes with her metal-tipped walking stick. Each motion he taught her flowed into another, transforming every block into a counterstrike. Nora’s breath came in gasps, sweat coating her brow, but her spirit shone unbroken. Felrick looked on from a safe distance, occasionally tossing a small ball off the mast to sharpen his reflexes or to pass idle moments. The boat felt crowded with restless energy, a sense of uncertain timing pressing them onward.

Despite their successful arrival, the group now stood upon Altdorf’s muddy streets with a sense of foreboding. They carried cargo to sell and debts to honor, but looming over their every move was the specter of the old wanted posters—reminders of a past that refused to vanish beneath the city’s endless tide of gossip and ambition. Though the Dandy Fraulein sat afloat at the docks, the party’s real journey had only begun. Their steps, for the moment, led them toward the Merchant’s Guild, each heart beating with the knowledge that danger moved in the city’s shadows, far closer than the horizon they once found so comforting out on the open river.


Session Notes
  • Recap of Prior Events and Setting Off from Weißbruck

    • The session begins with a summary of the party’s recent heroics in Weißbruck: they rescued the herbalist Elvira from kidnappers who worked for unknown patrons in Altdorf, freed her from an abandoned barn, and reunited her with her child, Lyra.
    • Elvira warns that “dark forces” may still seek her, but declines to share many details about her past dealings in Altdorf.
    • The party returns to Weißbruck at night, turns Elvira over to Joseph (a trusted contact in town), and makes plans to depart the following morning on their newly acquired boat, the Dandy Fraulein.
  • Preparing the Dandy Fraulein

    • The boat carries sacks of flour and barrels of salted fish as cargo. The group’s plan is to transport and sell these goods in Altdorf.
    • They owe Joseph a repayment (around 315 Crowns) for this venture. A pre-arranged deal in Altdorf will yield about 335 Crowns for the cargo.
    • Joseph and the local dockmaster finalize papers for the party, but the boat’s transfer of ownership is based on an unusual document (it does not carry the former owner’s signature but relies on a magistrate’s authority).
  • Departure from Weißbruck

    • Early the next morning, the party—led by Qavitrae as the boat’s captain—casts off. Joseph sees them off, reminding them he expects repayment in Altdorf by an upcoming summer holiday.
    • The group skillfully pilots the vessel away from the docks. They pay an 18-shilling toll to use the Weißbruck Canal, choosing the faster route to Altdorf.
    • On board:
      • Qavitrae serves as captain and quartermaster.
      • Thindruk, a dwarven Viscount, is the nominal owner but defers shiphandling to Qavitrae.
      • Wanda, a bailiff and skilled fighter, assists with deck work and helps manage official matters.
      • Nora is on board, training physically and practicing with a pole arm-like walking stick.
      • Felrick, a gnome bounty hunter, helps with day-to-day tasks on the boat and stands ready with ranged weapons if needed.
  • Encounter with the River Wardens

    • While traveling the canal, they meet a River Warden vessel flying the Imperial banner. The boat hails them and orders them to anchor and submit to inspection.
    • The River Wardens appear on edge; some stand ready with crossbows as their captain, Astolfo Heger, boards the Dandy Fraulein.
    • Captain Heger recognizes the boat from a previous owner and grows suspicious about its newly changed crew.
    • Thindruk welcomes the captain politely and invites him to speak privately in his cabin.
    • They show Captain Heger the transfer documents signed by a magistrate, though the original owner’s signature is missing. Thindruk explains, in vague terms, that the previous owner forfeited the boat due to harmful activities against the Empire.
    • Thindruk’s calm, noble bearing (and some shrewd conversation) convinces Captain Heger that all is in order. The River Wardens depart without further issue.
    • Meanwhile, Wanda lightly flirts with one of the wardens’ crew, hoping to gain a friendly contact in Altdorf’s River Warden ranks.
  • Arrival in Altdorf and Docking Fees

    • After a few days on the canal, the party reaches Altdorf, the Imperial capital. The city smells strongly of river refuse; the busy docks require a 10-shilling per day fee to keep the Dandy Fraulein moored.
    • Dock officials verify the boat’s papers and cargo manifest. Qavitrae, using her experience as quartermaster, fends off any attempts at extra bribes. They successfully dock, though they must pay the steep daily fee until they depart.
  • Wanted Posters in the Streets

    • As Qavitrae, Wanda, and Thindruk walk from the docks toward the Merchant’s Guild offices to finalize the sale of the flour and fish, they notice a public board with official notices.
    • Wanda sees drawings partially covered by newer notices and recognizes the likenesses of Qavitrae and Thindruk. They discover wanted posters for the entire group, accusing them of being connected to the murders of two nobles.
    • The posted bounty is listed at ten gold crowns apiece for Thindruk and Qavitrae, with some smaller or unspecified rewards for the rest of the party.
    • Disturbed by these reminders of past troubles, they tear the posters down and dispose of them, hoping to avoid further scrutiny.
    • They proceed to the Merchant’s Guild hall, intending to sell their cargo quickly so they can pay off their debt to Joseph and minimize the time spent in a city where they are apparently wanted.
  • Nora’s Onboard Training

    • While some members head to the guild offices, Nora stays behind on the boat. She spends time with Torvald Olriksson (nicknamed “Black Tongue”), the ex-soldier who joined them in Weißbruck.
    • He demonstrates army-style sword drills using Nora’s metal-tipped walking stick, focusing on how each motion can transition into a follow-up strike.
    • Nora practices footwork, stance, and repeated strikes, learning practical swordplay and drawing on her athletic background to sharpen her form.
  • Next Steps

    • The session concludes with the party preparing to:
      1. Negotiate a sale for their cargo through Altdorf’s Merchant’s Guild.
      2. Pay off Joseph once the deal finalizes.
      3. Decide whether or not to purchase new cargo before leaving Altdorf, all while knowing they have wanted posters circulating in the city.