The sky above Black Peak was the color of old steel, sallow and streaked with the dying light of an indifferent sun. From the dark mouth of the mine, the air reeked of damp earth, blood, and the musky stench of wolves. Felrick lay motionless at its threshold, half-buried in the grasses and gore, his face caked in soot and blood, one eye scorched shut, the other dimming with the pain of a buried shot. The others—Wanda, Qavitrae, Nora, Thindruk—stood not far, panting and smeared with the grime of battle, their forms sagging with fatigue and wounds, their retreat desperate and chaotic.

It had been a bloodletting. Goblins and their dire-beasts had surged from the deep like a flood of teeth and fury, and the party—so recently full of confidence—had found themselves overwhelmed. They fled, dragging the ruined, half-dead gnome and hauling a headless goblin corpse for proof. Qavitrae carried the grotesque trophy on her shoulder with grim resolve, her mind already weighing what words might sway the town to act. Wanda barked orders as she held Felrick aloft, barely keeping him from crumpling. Nora and Thindruk kept pace, eyes casting back toward the mine with dread and something else—grief, maybe, or shame.

They reached the Bischoff farmstead first. The farmers stared, aghast, at the gore-covered strangers and their twitching cargo. “You’ve got goblins in your mine,” Qavitrae declared, dumping the corpse at their feet. The truth, plain and ugly.

Panic simmered. The villagers packed what they could and followed the party down toward Grissenwald, a clutch of scared souls trailing wounded warriors. At the town gates, guards hesitated, disbelieving—until the blood, the bandages, and the bisected goblin corpse forced their hands. While the militia stirred and messengers were sent to raise the alarm, the group demanded healing. They were sent to Ingolf, the so-called town surgeon, whose trembling hands and bleary eyes bespoke more spirits than skill.

Felrick, barely conscious and carrying an infection burning behind his ruined eye, muttered of black powder and doom. “I think I’m dying,” he croaked, before collapsing.

And he nearly did.

The goat butcher in a surgeon’s smock did what he could—which was not much. He botched the first surgery with enthusiastic confidence, then made it worse on the second. Felrick’s infection bloomed. His sight faded. As he lay shivering on the blood-slicked table, Qavitrae tossed gold across the room with a sneer and gathered what dignity remained. “Get him to Nuln. Now.”

They sailed immediately, short-handed and weary. Wanda, uninjured but imperious, remained behind to liaise with the town’s powers—militia and dwarf alike. The others bent themselves to the oars, grim-faced. The wind was unkind. The river, endless.

But Nuln was salvation.

The Temple of Shalya took them in. White-robed clerics gasped at Felrick’s state. Under soft light and whispered prayers, healing hands worked miracles. The infection ebbed. The ruin in his eye could not be undone, but he would live. They bound his wounds with skill, and when Qavitrae and Thindruk returned, they found Felrick seated beside a stained-glass window, light filtering over his bandaged face. One eye was milky and ruined. The other held a spark of life—and vengeance.

Back in Grissenwald, things moved without them. Wanda, steadfast and flinty, stood before the town council, not asking for action but demanding it. “Four farms are lost,” she said, “and if you wait for the Empire’s legions, there’ll be none left to protect.” She held her ground. She intimidated. She persuaded.

And when word spread to the dwarves that greenskins had overrun their former mine, Clan Great Hammer answered. Every able-bodied dwarf, from beardless youths to elders with silver-threaded beards, took up hammer and axe. Gorim, their chieftain, pulled Wanda aside. “How much gold did you see?” he asked, voice like gravel over bone. When she answered truthfully—“We didn’t reach that far”—he only grunted. “They must be deeper in. We always knew there was more than coal in that hill.”

The militia massed, forming a rough wall outside the mine. The goblins, harried and afraid, broke. Some fled, scattering on wolfback into the woods. Others died in a tide of blades and fury. But not all were accounted for.

The tower up the hill—Herzen’s Tower—still stood.

The militia stormed it. Its door was barred. They broke it open.

Inside: shattered mirrors, strange angles, soft carpets stained with goblin filth. A boudoir above held a goblin in a noblewoman’s gown. When cornered, the creature shrieked in some profane tongue and exploded in a wash of light and shrapnel, hurling a soldier across the room. Wanda searched the upper levels with methodical care. In a desk she found letters—most dull, but one peculiar. It spoke of agents in Kemperbad, of expeditions north to the Barren Hills, and something only obliquely referenced as “progress.”

Dumpling Hayfoot, the tower’s halfling cook, emerged from the kitchens, seemingly unharmed by the occupation. “Mistress Herzen?” she said, eyes wide and blank. “Oh, she’s off traveling.” Wanda studied her closely, seeking signs of deception, but found only clueless cheer. If there had been a demon here, it was gone.

Back in town, as the wounded were counted and the dead buried, Felrick returned, upright, slow-moving, and swaddled in bandages. One eye now filmed over with the murk of a black cataract. He grinned as he approached Wanda and Qavitrae, teeth white in a battered face. “Miss me?”

Qavitrae gave a tired smile. “Only the smell.”

They drank that night. In the dim light of the inn, they tallied the cost—three goblins slain, four townsfolk dead, one eye lost, and no sign of the noblewoman whose name had started it all. Still, the mines were theirs again. The threat, at least for now, was ended.

And in her pack, Qavitrae carried the letter. North, it whispered. North to the Barren Hills.


Session Notes
  • Opening field report & recap

    • Luke narrates a written “Field Report, Addendum, Grissenwald vicinity” from River-Warden Jochen Halbert, noting conflicting rumors that the crew of the Dandy Frowline “might be all dead.”
    • Table banter clarifies party positions: the group is at the mouth of the mine on Black Peak; a mine-cart marks the entrance, and everyone is outside.
    • Previous recap attempts had imagined a chase into the forest, but that never occurred.
  • Coin pool refresh & initiative discussion

    • Mid-combat, Luke calls for a roll for coins (Fortune/Misfortune pool).
    • The party is nearly out of Fortune points; Brian (Felrick) crits on his coin roll but gains only one Fortune for the table.
  • Felrick’s fate-point choice & Toughness test

    • Luke offers Felrick two options after a fatal arrow hit:

      1. Drop unconscious, be assumed dead (dogs called off), uncertainty on wake-up time.
      2. Stay conscious, pretend to be downed for one round.
    • Felrick opts to roll Toughness; succeeds, elects the second option, and declares a wait action to act later.

  • Party wound status check

    • Wanda is the only member unharmed but has taken the most Peril.
    • Others report: Qavitrae seriously wounded; Nora moderate; Felrick grievous; Thindruk unharmed; Bharis no damage this encounter.
  • Combat round—Wanda

    • Wanda performs a Run (3× Movement) to break line of sight, dives behind earth-and-stone mounds, positioning to cover allies.
  • Combat round—Qavitrae

    • Grabs the headless goblin corpse from Nora’s mine-cart, spends an Action Point to shoulder it (Athletics succeeds), and performs a 2-point movement (Hustle) toward Wanda’s cover while shouting, “Good luck, Mayfly!” down the shaft.
  • Combat round—Nora

    • Fails Awareness (believes Felrick dead), fails Resolve (takes Stress → Imperiled).
    • Decides to sprint (Run) the full 21 yd to join Wanda & Qavitrae, yelling “Go to the trees!” for harder targets.
  • Combat round—Thindruk

    • Arrives late; seeing party flee, elects to Run, matching others’ 7 yd movement per AP to escape.
  • Felrick’s improvised pipe-bomb gambit

    • While prone, collects powder bag + remaining shot (≈10 bullets).
    • Uses flint & tinder to spark the open bag (Coordination test: first fail, then coin re-roll success).
    • Tosses bag; blast deals 1 → 6 damage (armor absorbed first shot; exploding die causes 6 total).
    • Friendly-fire roll of 51+ hits Felrick; first roll 51 exactly, coin re-roll 17 avoids hit.
    • Reflex test for wolves/goblins: dogs panic; goblin handlers fail Animal Handling (flip to fail on coin), wolves scatter.
    • Goblins group Resolve fails; disorganized.
  • Felrick grievously injured

    • Receives Black Cataract (left eye) from shrapnel; must roll 3d6 → injury confirmed.
    • Gains 9 Corruption for Grievous Injury.
  • Party withdrawal & pursuit

    • Remaining wolves flee deeper; goblins panic; militia lines hold.
    • Party hustles downslope, constantly checking rear; reach Bischoff farmstead.
  • Bischoff farm encounter

    • Farmer family recognizes the goblin corpse as wearing Lieber livery (neighboring farm victims).
    • Villagers debate Imperial Army absence; party escorts Bischoffs inside town walls; Bischoffs join retreat to Grissenwald.
  • Town gate confrontation

    • Guards stunned by battered adventurers and goblin corpse.
    • Qavitrae throws body at feet, commands militia to muster.
    • Wanda & Nora (Leadership aided) calm growing panic, persuade crowd to await Baron’s orders (easy test succeeds).
  • Surgeon Ingolf’s house-surgery sequence

    • Ingolf: elderly “physician” (actually butcher/vet).

    • Felrick first on table:

      • Laudanum administered (+Corruption).
      • Surgery critical failure (100) → Infection gained; cannot recuperate.
    • Thindruk moderate wounds: first fail 88, coin re-roll 98 (crit fail) → no improvement.

    • Nora moderate wounds: Ingolf success 13 → steps to Lightly Wounded.

    • Qavitrae serious wounds: Ingolf success 13 → down to moderate.

    • Infection rule explained (requires bloodletting with leeches, hard if grievous).

  • Baron Hockbaum & Watch-Captain Schurz arrival

    • Demand full report; party (Nora bargain w/ Wanda assist, easy) insists Baron visit them due to wounded Viscount. Success.
    • Party details ~13 goblins + 15 wolves count (Survival crit by Qavitrae), four farms sacked.
    • Proposal: raise town militia & solicit aid from Clan Great-Hammer dwarves (old mine owners).
    • Schurz confident militia can handle numbers; Baron agrees, dispatches messengers.
  • Great-Hammer alliance

    • Dwarf leader Gorim eager to reclaim mine, cites ancestral gold tricked away by noblewoman Herzen.
    • Reveals her red-stone tower with two floors, mirrored central stairwell, built by dwarves; only one entrance; her halfling cook “Dumpling Hayfoot.”
  • Temple of Shallya journey

    • Party sails to Nuln on Dandy Frowline with skeleton crew (Pilot hard test by Qavitrae; coin re-roll success).
    • River-Warden Jochen escorts them, waives dock fees, guides to Temple.
  • Temple healing

    • Shallyan healer (80% skill) treats Felrick:

      • Bloodletting cures infection (success).
      • Second surgery (assisted) succeeds 37 → wound bound, steps to Moderate.
      • Critical bandage success (d10=5) → Felrick now Lightly Wounded but eye permanently cataracted.
      • Healing light miracle witnessed by party (Felrick feels warmth; cannot see).
    • Remaining companions receive competent care, clearing to Lightly Wounded.

  • Militia assault on mine (off-screen to sailing party)

    • 30-odd militia + Great-Hammer dwarves surround mine mouth; camp overnight; intimidate goblins.
    • Wolves & mounted goblins break out; melee: 5 militia killed/maimed; majority of goblins/wolves slain or routed; still short on original goblin count.
  • Assault on Herzen’s tower

    • Door barred; militia batter it down after no answer.
    • Inside: goblin in an evening gown (second floor boudoir) explodes via mis-cast spell, injuring one militia in magical shrapnel.
    • Mirrors smashed on Wanda’s warning of one-way surveillance.
    • Kitchen: halfling cook Dumpling Hayfoot found alive; claims Mistress Herzen traveled north “on scholarly business,” left her to keep fires warm.
    • Dumpling fed goblins to stay alive; appears harmless upon Scrutinize success.
  • Evidence collection

    • Wanda locates a drawer of correspondence on Herzen’s desk; confiscates all letters.
    • Recent letter references agents in Kemmerbad and an expedition to the Barren Hills seeking “ruins of the old powers,” signed merely “M.”
  • After-action outcomes

    • Militia recovers livestock from one additional raided farm; evacuation prevented further deaths.
    • Dwarves petition Baron Hockbaum for mine ownership; Wanda advises legal argument (folklore success).
    • Party plans shopping and rest in Nuln (swords for Nora, blades for Thindruk) before returning.
  • Session wrap-up

    • Experience: 200 Reward Points each.
    • Planned follow-ups: party remains in Nuln for recuperation, legal/political matters continue in Grissenwald, investigation into Herzen, Kemmerbad agents, and Barren Hills expedition earmarked for future sessions.