The late afternoon sun cast long shadows across Kemperbad’s docks as the Dandy Fräulein finally came to rest against the weathered pier. The River Reik’s current tugged insistently at her hull, as if reluctant to release its hold on the battered vessel and her equally battered crew. Qavitrae stood at the rail, her elven eyes scanning the familiar waterfront with calculated wariness. They had been gone mere days, yet the absence of the plenipotentiary’s ostentatious riverboat felt like a weight lifted from the very air itself.

“Boy, we were here not long ago when the Plenipotentiary’s boat was jamming up everything,” Thindruk announced to the dockmaster with practiced nonchalance, his voice carrying just the right note of casual observation. “Glad to see that guy’s gone. Did he leave town without any trouble?”

The dockmaster’s response confirmed what they had hoped—Count Bormann had concluded his business and departed. Thindruk allowed himself a small smile beneath his voluminous beard as he produced his credentials, securing their favored docking rate with a toss of three silver shillings. The potion had worked, then. Their gambit had paid off.

As they made their way through Kemperbad’s familiar streets toward Herr Keitel’s manor, Felrick stumbled along between his companions, his eyes still wrapped in gauze from his unfortunate encounter in Nuln. The gnome used his longbow as a makeshift cane, tapping it against the cobblestones with each uncertain step. “Can’t see how much I’m drinking,” he would mutter later, “that’s the problem.”

Herr Keitel received them in his comfortable parlor with an enthusiasm that bordered on giddy. Crystal glasses of fine brandy appeared as if by magic, and the merchant lord’s mood was infectious. “Count Bormann finally turned his attention to his work here in Kemperbad,” he explained, his eyes twinkling with satisfaction. “His clerks had nothing to show him but what they had found in the old records—exactly what we told him he would find. Everything done to the letter of the law.”

The brandy burned pleasantly as it went down, and Thindruk felt the weight of obligation lift from his shoulders. His word had proved good, his reputation intact. The promissory note for two hundred crowns that Keitel produced was merely the tangible proof of a more valuable currency—trust earned and honor maintained.

But their business in Kemperbad ran deeper than collecting debts. “We had not anticipated being back through here so soon,” Thindruk ventured, swirling the amber liquid in his glass. “We’re here on a matter of some urgency. Have you heard of one Etelka Herzen? A noblewoman, and a trained magic user?”

Keitel’s ignorance of the name was genuine, but his suggestions proved valuable. The outfitters, he said, would know if someone was mounting an expedition. And so, after concluding their steel transaction the following morning—a disappointment at only one hundred fifty crowns after haggling, but profit nonetheless—they had turned their attention to the hunt.

The River’s Rest that evening buzzed with conversation and the clink of tankards. A busker’s tune wound through the smoke-filled common room as Thindruk and Wanda worked the crowd, dropping hints and silver coins in equal measure. It was a rough-voiced dockworker who finally provided the lead they sought.

“Oh, yeah, I think I did meet this Etelka,” he said, his anger still fresh. “She and another man, they were trying to hire on some of my men to act as porters. Planning to head out into the wilderness or something.” His voice rose with indignation. “Those boys work for me! You can’t just wander into Kemperbad and hire away my crew!”

The pieces began falling into place. Etelka had been here, just days ago—the last day of Flugzeit, to be precise. She’d been heading up the Stur, toward Unterbaum, gathering supplies and hands for whatever mad venture drew her toward the Barren Hills.

The evening might have ended there, with useful intelligence gathered and plans beginning to form, but fate—or perhaps something more sinister—had other designs. The woman who entered the River’s Rest moved with purpose, her shorter frame adorned in a well-tailored dress that spoke of money and taste. Pearls gleamed at her throat, and makeup carefully applied suggested this was no casual visit to a dockside tavern.

Thindruk’s trained eye caught what others might miss—the purple kerchief discretely visible, the two large men trailing at a careful distance. His blood ran cold with recognition. These were the people who had been hunting someone named Lakkarson, someone who apparently bore an unfortunate resemblance to a certain dwarven viscount.

“This lady walking in the room, I think she fancies you,” Thindruk hissed to a nearby drunk, already moving toward the door. “Go make your move.”

The chaos that followed was both calculated and desperate. Qavitrae, sensing the mayflies’ predictable drama approaching, had already slipped outside for air. Wanda grabbed the stumbling Felrick, trying to guide him through the crowd as his longbow swept dangerously through the air, cracking shins and clearing a path. Nora, somewhat tipsy from the evening’s libations, bounced off pillars and patrons alike in her attempt to flee.

But the woman was faster than expected, and her eyes locked onto Wanda with predatory focus. “What the hell is Lakkarson doing?” she demanded, her stage whisper cutting through the tavern’s din.

Wanda’s attempt at deflection—something about the attractiveness of the woman’s bodyguards and her own preferences—fell on deaf ears. The woman’s frustration mounted with each exchange, until finally she delivered her message with venomous clarity: “If the next time Lakkarson shows his face is not in Middenheim with the full sum of his inheritance to be handed over, then there will be hell to pay. This is the final warning.”

It was when Wanda, emboldened by drink and irritation, grabbed the woman’s arm that the true nature of their adversary revealed itself. For just a moment, the woman’s eyes shifted—pupils becoming vertical slits, serpentine and inhuman. The implications sent a chill through Wanda’s spine even as she tried to maintain her threatening grip.

“We’ve killed Beastmen,” Wanda growled, trying to project more confidence than she felt.

But the woman seemed unimpressed, and when her bodyguard’s massive hand clamped down on Wanda’s arm, the confrontation ended as quickly as it had begun. “This woman is drunk,” the mysterious lady announced loudly, and swept away—though not before Felrick’s wildly swinging bow sent her tumbling into another patron.

Their escape through Kemperbad’s nighttime streets was neither graceful nor entirely successful. Nora’s attempts at stealth were hampered by her earlier drinking, and she led them on a meandering path that included at least one stop at another tavern before they finally found refuge at an inn called the Happy Goat.

The next morning brought clearer heads and more focused investigation. Felrick, despite his blindness, proved his worth as a former bounty hunter, spreading coins liberally among the outfitters’ shops. The critical intelligence came from a woman who ran one of the horse rentals, her attachment to her animals making Etelka’s party memorable.

“They took old Daisy,” she lamented, as if the horse were her own child. But more importantly, she revealed that Etelka’s group—four in total, including hired guards—had only taken ten days’ worth of supplies. They weren’t planning some grand expedition across the Barren Hills. They had a specific destination in mind, something they believed lay just beyond Unterbaum.

As the party gathered to plan their next move, the urgency of their situation became clear. Etelka had a four-day head start and would likely reach Unterbaum this very day. The treacherous waters of the upper Stur made river travel slow and dangerous—six days by boat for most crews, though experienced sailors might manage it faster. By horse, the journey would take five days along the cliff-top trails.

But there were other considerations now. The purple kerchief conspiracy had found them again, their mysterious connection to this “Lakkarson” growing more dangerous with each encounter. And the woman’s serpentine eyes suggested that whatever forces were at work here went beyond simple cases of mistaken identity.

Qavitrae studied the maps spread before them, her ageless elven mind calculating routes and possibilities. “The best way to follow someone,” she mused, echoing an old maxim, “is to show up where they are before they get there.”

The idea took shape slowly—what if they sailed the Dandy Fräulein up to Unterbaum and positioned themselves as ferrymen at the Waterfall Inn, where the Stur and Narn rivers met? If Etelka needed swift passage back to deliver whatever she sought to her masters in Middenheim, she would need a boat. And who better to provide one than a group of helpful river merchants who just happened to be in the right place at the right time?

As plans crystallized and preparations began, the weight of their task settled upon them. Somewhere in the cursed expanse of the Barren Hills, Etelka Herzen pursued goals that threatened the stability of the Empire itself. Behind them, the purple kerchief conspiracy searched for a man who might not even exist, willing to use inhuman agents to collect debts that Thindruk had never incurred.

The Dandy Fräulein sat at her mooring, awaiting their decision. Whatever path they chose—river or road, pursuit or ambush—would carry them deeper into a web of conspiracy and danger that seemed to grow more complex with each passing day. The comfortable certainty of merchant life was behind them now. Ahead lay only the unknown perils of the Barren Hills and the mysteries that drove men and women to seek such cursed ground.

Felrick adjusted the gauze around his eyes and gripped his bow tighter. Even blind, he could feel the change in the air. They were hunters now, all of them, pursuing quarry that might prove far more dangerous than any of them had anticipated. But then again, they had faced pirates and beastmen, cultists and corrupt officials. Whatever awaited them in the wasteland beyond Unterbaum, they would meet it together.

The morning sun climbed higher over Kemperbad as they made their final preparations. Time was slipping away with each passing hour, and Etelka’s lead grew longer. But they had advantages too—knowledge of her destination, the element of surprise, and perhaps most importantly, the hard-won experience of surviving whatever the Empire’s dark corners could throw at them.

The hunt for Etelka Herzen had truly begun.


Session Notes
  • The fellowship—Qavitrae, Thindruk Steelbone, Wanda Hahnemann, Nora Abendroth, and Felrick Flappan—resumed after recuperation, with the GM’s in-world recap noting:
    • Recovery at the Temple of Shallya in Nuln; Felrick’s eyes bandaged and still healing.
    • Sale of black oak for 125 crowns; proceeds used for upgrades: shields bartered, blades honed, brigandine buckled, powder and healing draughts purchased.
    • Ominous rumors circulating (Barren Hills; vanished Lady Herzen).
    • Departure toward Kemperbad aboard the Dandy Fräulein, intent on both trade (steel) and the pursuit of leads.
  • Arrival and docking at Kemperbad (late afternoon, around 4:00 p.m., same day they arrived; the GM reset the scene to the evening of the 3rd):

    • Dockmaster recognizes a “special dispensation” attached to Viscount Thindruk; favored docking rate confirmed at 3 shillings per day. Thindruk pays on the spot.
    • Group discusses stevedores and steel sale logistics; dockmaster directs them to guild houses atop the cliffs for merchant contacts.
  • Ride up the cliff lift:

    • Fare is 2 pence per head; Thindruk pays for the party and invites a well-dressed merchant in line to join them.

    • On the lift, the merchant introduces himself as Hubert Kohl, a textiles trader (wool/flax to thread and yarn), with an office at the Weaver’s Guild.

    • Street gossip shared by Kohl:

      • River Wardens have been soliciting “donations,” despite imperial funding—grumbling about double-dipping and taxes.
      • Loud, common rumor: the Emperor died of pox and a “third cousin” now impersonates him; Kohl asserts conditions would be better if the true Emperor were alive.
    • Kohl guides them to the Smiths’ Guild (for steel sale) and provides directions; he also gives his whereabouts (Weaver’s Guild by day; home in a prosperous neighborhood).

  • Herr Keitel’s manor:

    • The household staff immediately recognizes the party; they are ushered into a familiar parlor where Herr Keitel receives them warmly and offers brandy.

    • Count Bormann (Imperial plenipotentiary) concluded his inquiry: Kemperbad’s tax records matched ancient agreements; nothing improper found—just as Keitel predicted.

    • Keitel keeps his prior assurances:

      • Writes a note authorizing 200 crowns (to be drawn from his creditor) as a reward for services rendered.
      • Agrees to buy their steel at market rate the next day via his clerks at the Merchants’ Guild (sight unseen, trusting them; exact figure to be set by the clerks).
    • The party inquires after Etelka Herzen; Keitel does not know the name.

    • Keitel recommends canvassing the outfitters for news of expeditions and hires.

  • Evening—return to River’s Rest inn; carousing and rumor-gathering about Etelka Herzen:

    • Party discreetly asks about a young, fair-haired noblewoman outfitting an expedition.

    • A working-class stevedore (presentable, drinking at the inn) recalls the pair:

      • A woman (matching Etelka’s description) and a man were hiring porters and teamsters, not sailors; discussion centered on horses and wagoneers, not boats.
      • He objected to losing his crew to outside hires.
      • They intended to head up the River Stur, by land, toward Unterbaum.
      • The timing aligns to the last day of Pflugzeit (33 Pflugzeit)—“a few days ago” as of this evening.
  • Purple kerchief encounter at River’s Rest (immediately after rumors):

    • A well-dressed woman (shorter, dark hair, pearls, stylish but not ostentatious), with two large companions, enters and scans the room.

    • Thindruk spots a purple kerchief tucked discreetly on her person and the trailing muscle; he moves to evacuate the party through the crowd.

    • Stealth/exit attempts:

      • Several members slip away in the commotion; Wanda remains near Felrick (who is blind and tipsy), aiding his movement.
    • Confrontation with Wanda:

      • The woman closes on Wanda and, in a stage-whisper, demands to know what “Lakkarson” is doing and assumes the party is Lakkarson’s retinue (she states they have descriptions of all of them).
      • She delivers an ultimatum for Lakkarson: the next time he is seen, he must be in or bound for Middenheim and bearing the full sum of his inheritance for handover—“final warning.”
      • Wanda attempts to intimidate her; the woman’s eyes briefly become serpent-like with vertical slits. Wanda shrugs off the shock, but her intimidation fails to move the woman.
      • One of the big men clamps Wanda’s arm, then, after the woman departs a few steps, releases her.
    • Felrick, using his longbow as a cane, swings and accidentally trips the woman as she moves off; she falls, dragging another patron down. Nora tumbles in the ensuing tangle on her way out.

    • The team exits into the street amid minor chaos.

  • Outside the inn—door watcher confrontation:

    • Qavitrae stealths behind a lookout posted outside; with a pistol pressed into his back, she instructs him to listen.
    • Thindruk tells the man to relay a message: the viscount is not “Lakkarson” and has had enough of their harassment.
    • The lookout agrees to deliver the message to his “mistress.”
    • The party conducts an urban evasion, relocates, and beds down at a different inn (the GM names a small place; they avoid being tailed).
  • Next day—settlements and sale:

    • The party secures the 200-crown note from Keitel’s creditor.

    • At the Merchants’ Guild, they present 15 stamped steel ingots (marked Nuln Smelters; lion-head motif the smith favors):

      • Initial buy offer: 132 crowns for the lot.
      • Haggle succeeds (Wanda leading, Qavitrae assisting; another merchant recognizes the Nuln stamp and calls out the undercut).
      • Final sale price: 150 crowns, producing a 15-crown profit over their purchase cost (they had originally bought the 15 units for 135 crowns).
    • Party finances and logistics discussed:

      • Docking in Kemperbad remains affordable (favored rate).
      • Consideration of horses (palfreys/rouncies) and possibly a cart; recognition that up-river on the Stur by boat is slower (strong current, much rowing, unreliable winds in the gorge), while horseback to Unterbaum is ~5 days; boat would take ~6 days up-river for typical crews (experienced crews may be faster).
      • Down-river is significantly faster should one return by boat.
      • Barren Hills noted as cursed, barren, and water-scarce; plan may require significant water if spending extended time there.
  • Canvassing outfitters for hard leads on Etelka:

    • Felrick’s efforts (liberal with coin, per his habit) reach an outfitter stable-hand/hostler who remembers the group well:

      • Party size: four totalEtelka Herzen (noblewoman), a man accompanying her, and two hired guards (vetted through the outfitter’s trusted list).
      • No cart chosen; they decided to buy/secure a cart later if needed rather than haul one up the gorge route.
      • Supplies: about 10 days’ worth—they spoke as if their target lay just beyond a village called Unterbaum.
      • Mounts: they took horses, including one affectionately remembered as “Old Daisy.”
      • Route & date: departed by land up the Stur on 33 Pflugzeit (last day of the month), leaving within hours of outfitting; by the current day, they would likely be arriving at Unterbaum if unimpeded.
    • Additional travel intelligence from locals and prior education checks:

      • The River Stur above Kemperbad runs through a deep gorge culminating in the Twin Falls, where the Narn joins the Stur.
      • A large lock system allows boats to move from below to above the falls.
      • At the top of the lock, there is an inn (nicknamed “Top of the Lock”/Waterfall Inn) where travelers customarily await passage; it’s a natural spot to book down-river transport back toward Kemperbad.
  • Plans and options considered (not finalized by session end):

    • Pursue quickly by horseback to Unterbaum, then acquire a cart and supplies there as needed.
    • Stake out the Top of the Lock to catch them if they return by boat (down-river faster).
    • Pose as boat crew to be the obvious down-river hire (risk: they might not choose a boat).
    • Skip ahead to Middenheim and wait (rejected/risks noted: distance is great; city is vast; higher chance of losing the trail; the cult presence in Kemperbad suggests nearer-term contact points).
  • Mechanical/bookkeeping at session close:

    • Reward Points: 100 awarded to each character.
    • Alignment track: +1 Order rank granted to all; no corruption gained this session.
    • A character who reached Order 10 gained a Fate Point and reset the alignment track per rules.
  • Equipment and status snapshots captured across the session (as referenced in-play):

    • Steel cargo: 15 units from Nuln sold for 150 crowns (stamped with lion head / Nuln mark).
    • Armor adjustments: used armor can be sold at 25% list; Felrick leveraged sales/upgrades to get leather armor; Qavitrae wears leather; Thindruk has quilted; Wanda carried a metal shield but wore fur/hide rather than brigandine while in town; Felrick’s eyes are still bandaged and he uses his longbow as a cane.
    • Boat & docking: Dandy Fräulein berthed at Kemperbad under favored rate (3 shillings/day).
    • Community coin at one point cited as 5 gold, 8 silver on hand (separate from the 200-crown note and steel proceeds).
  • Key leads and threats now on record:

    • Etelka Herzen traveled overland with a companion and two vetted guards; departed 33 Pflugzeit, carried ~10 days’ supplies, likely arrived at Unterbaum on the current day.
    • Purple kerchief woman (with two thugs) recognizes the party as linked to “Lakkarson,” claims descriptions of all of them, and issued a Middenheim ultimatum regarding Lakkarson’s inheritance; her serpentine eyes briefly manifested during the confrontation.
    • Top of the Lock / Waterfall Inn is a probable intercept point for anyone returning down-river from the east.