Kemperbad clung to the cliff-face like a chandelier of stone and slate, its lifts creaking over the Reik where the Styr spilled its colder heart. Smoke and mist braided above the docks; coin-talk and rumor rose with them. Their names—whispered of late among merchants and lesser lords—bought them warm brandy and cautious smiles, but another name stained the table between them: Etelka Herzen. The memory of a velvet-clad beauty showing serpent’s eyes beneath a glamour still rasped at their nerves. The trail, thin as a fishbone, pointed upriver and into the Barren Hills.

They measured distance against time, grain against hunger. To push a hull against the Styr was to wrestle a living thing—tack for a breath, then oars until the shoulders shook. The road along the gorge ran quicker under hooves. Ten days of provisions was what Etelka had purchased; ten days is a math problem with a blade at the end. But Felrick’s ruined eyes needed stillness more than the Styr needed muscle. And it was not in the city’s interest—nor their own—to chase after exhaustion. Better to be the shadow already waiting when the quarry returned.

They cast their net the way true riverfolk do: with coin and a convincingly dull story. Thindruk, all courtly varnish over iron, and Wanda, stern and steady, drifted to the north gate where the gorge road emptied tired travelers into the cliff-top. There, two watchmen—Rolf and Alberman—leaned into their boredom like men in a long winter. Thindruk set a shilling a day in each hand, six days paid forward, and promised a crown besides if the “headstrong noblewoman” reappeared. Discretion, he added, was a pricier virtue than speech. Wanda’s gaze made it clear she would know if the price was not honored. Rolf swallowed the lesson and the coin both.

Down at the water’s hem, they bought other eyes. The liftman, who hauled strangers up into Kemperbad’s good graces; the harbormaster, who knew which keels wore honest ballast and which wore knives; stevedores who noticed what captains pretended not to—weighed and purchased like any other good. Three crowns bound a week’s worth of “happen to sees” and “by the bys.” There would be no boat unloading at the cliff without someone thinking of them. No barge gliding in the dusk without a whisper running uphill to the Happy Goat.

Days unspooled. Felrick slept and blinked, and each morning the light argued a little harder with the damage behind his bandage until, by the sixth day, it won. Qavitrae and Wanda worked letters again in the quiet hours, ink smearing a finger here and there, stubborn words surrendering at last. Thindruk traded small luxuries for larger truths among the merchants: Karl-Franz’s edicts turning talk sour; rumors of Talabecland and Ostland gathering iron at their borders; the Empire’s head seemingly turned from quarrels it once would have crushed. The city felt like a crowded hall where a song has gone off-key and the fiddler won’t admit it.

Rolf arrived sweating, breathless, right through the door of the Goat. “Fifteen minutes past,” he said, and all the quiet they had grown used to snapped like a rope. Etelka had crossed the north gate astride a horse; with her came a dark-haired gentleman of later years under a wide-brimmed leather hat, a hireling in mail with his hand near his sword, and two porters—one wrapped ragged with bandage. One of their mounts had carried two riders; their wagon rode light, nearly empty of the food that had once justified its wheels. They had told the gate they would linger a night or two within the city.

Thindruk laid two crowns in Rolf’s palm—one for the promised report, one named for Alberman with a look that said the name would be checked. Rolf’s fingers cinched around both, his eyes bright with the kind of luck that makes a man forget friends. “Mum’s the word,” he said, and fled, already inventing the story Alberman would hear.

They went to the Golden Bull because it was the sort of place people with lace collars and secrets preferred. In the yard, a stable-boy with straw in his hair pointed them to the new beasts. There the old grey mare lifted lips over strong teeth and breathed at them through warm velvet. Daisy, by any other name—trusty eyes that remembered better masters. A few coins made the boy thoughtful; twenty minutes ago, the lady and the gentleman had gone inside.

The Golden Bull had the polished calm of money well tucked away. A high common room hummed softly; above it, a gallery of private dining doors ran along the second floor; higher still the rooms where, with enough coin, one could sleep without sharing a wall with a drunk’s song. Qavitrae kept to a shadowed corner with the patience of a snare set. Nora, restless as a blade that wanted work, settled herself on a stool directly before a would-be bard tuning a lute near the hearth, daring him with her stare to prove he knew more than three chords. Wanda drifted by with beers, set one at the bard’s elbow, one at Nora’s, and offered a clink of copper to oil the man’s courage. He launched into Sigmar’s thunder over the greenskins, and the old tale filled the rafters while the true hunt began above.

Thindruk watched the stair. Wine and roasted meats went up to a door on the second floor; laughter and lamplight came out later, softened at the edges. Etelka emerged with the leather-hatted gentleman at her side. She had the relaxed air of someone whose plans were proceeding. He had scraped himself clean in the interim, the darkness at his jaw newly gone. Together they climbed toward the third and fourth floors, where wine turns to sleep.

The dwarf rose as though to stretch his legs, thanked no one, and drifted upstairs in the wake of their passing with all the natural dignity of a man headed for his own featherbed. He paused at the balustrade at just the right moment to fuss at a nonexistent crease in his coat, let two servants bustle by, and then moved where the walls thinned with secrets. When he returned, he brought no paper, no stolen keys—only certainty: two rooms, adjacent, on the fourth floor. Separate doors. Shared wall.

They gathered the thread at the edge of the common room, speaking little, eyes saying more. Not here, their looks agreed. Not in a city that had become, grudgingly and against all good sense, something like home. The law up here wore cleaner boots than river law, and they would not test its appetite for noble blood on a polished floor.

So the net remained: the liftman waiting for a nod to pull the line early, the harbormaster’s men paid to find tongues even in the rain, Rolf and Alberman marking the north gate’s trickle, a boy at the Golden Bull’s yard ready to run at the first jingle that meant saddles tightened. They would let Etelka walk out into the thin air between cliff and gorge, or drift onto the Reik where the fog keeps secrets, and they would take her there—on river plank or roadside earth—where Kemperbad’s walls could not hear the business done. In the meantime, the dwarf took a room, the elf sharpened patience against the back of her teeth, the bailiff counted the ways a crown could close a mouth, the athlete smothered her urge to move now, and the bounty hunter—eyes whole again—stared into the middle distance and measured a shot he had not yet taken.

Evening thickened. Upstairs, two strangers slept with a wall between them. Downstairs, stories of old wars filled the firelight while another, smaller war coiled itself, quiet and ready, in the shadows around the door.


Session Notes
  • GM recap (in-world narration):
    • The fellowship returned down the River Reik to Kemperbad, aiming to pick up the trail of Etelka Herzen.
    • They reported to Herr Keitel. His brandy and news heartened them:
      • Count Bormann was outmaneuvered and dismissed after finding only what the Council of Thirteen expected him to find.
      • A promissory note for 200 crowns sealed the pact, securing Thindruk’s and the party’s reputation among Kemperbad’s merchant elite.
    • Rumors confirmed that Etelka Herzen passed through Kemperbad days earlier, bound for Unterbaum and the Barren Hills; the group pieced together an outline of her expedition up the River Styr, though her purpose remained unclear.
    • A noblewoman in pearls and velvet, flanked by brutes, swept into a tavern and again mistook Thindruk for Kazrik Lackerson, delivering an ultimatum to present himself in Middenheim with his inheritance. Wanda grabbed her arm and glimpsed serpentine eyes beneath a glamour.
    • The party’s plan forming: race upriver, beat Etelka to the inn where the Narn meets the Styr, pose as ferrymen, and spring a trap. “Six fierce hearts ride toward destiny.”
  • Travel/route realities discussed and quantified:

    • Upriver on the Styr: a skilled crew can reach the twin falls in ~4 days; less skilled crews take 5–6 days. Progress requires smart tacking and switching to oars when needed.
    • Overland by horse to Unterbaum: ~4 days.
    • Foraging and clean water in the Barren Hills are “difficult to impossible,” per Nora’s stories; Unterbaum is the last bastion of civilization from this direction.
    • The party noted Etelka bought ~10 days of provisions. Leaving Kemperbad 4 days earlier implies a likely out-and-back window (with potential resupply at Unterbaum).
  • Boat vs. horse capability and constraints:

    • Their vessel (the Dandy Frow line, as referenced) can not sail to Middenheim (no river reaches it).
    • Horses aboard: possible short-term on deck (requires tending), or via cargo hatch using dock cranes; not a long-term solution.
    • Horse prices recalled: a riding palfrey ~90 crowns—expensive; acquiring enough mounts for all would be costly.
    • Skills: Riding and Drive are special skills. Some characters lack them; the group has strong boating competence (including a talent that flips piloting tests to succeed and treats success as critical).
  • Health status & timing:

    • Felrick was blinded and needed bed rest for faster recuperation (2 more days resting vs. 4 if active). This influenced plans to stay put rather than sprint upriver immediately.
  • Strategic pivot (“Zero Effect” style plan adapted in-world):

    • Rather than chase, the party chose to wire Kemperbad and wait for Etelka’s return—watch both avenues:

      • North gorge road gate (overland arrivals from Unterbaum).
      • Docks/lift (river arrivals).
    • They resolved not to load cargo, preserving speed/manoeuvrability in case of boat-to-boat conflict.

    • They discussed gear (e.g., grappling hooks, crossbows, gangplank options) for future boarding, but no specific purchases were recorded at this point.

  • Gate-watch arrangement (execution and rolls):

    • Approach: Thindruk (with Wanda) spun a discreet tale to gate guards about a headstrong young noblewoman (matching Etelka’s description) to secure vigilance and immediate notice.
    • Terms: 1 shilling per guard per day for 6 days (total 12 shillings upfront), with the promise of 1 gold crown upon a successful sighting/report. Contact point: the Happy Goat inn. Emphasis on discretion.
    • Outcome: The guards (Rolf and Alberman) agreed readily. A Scrutinize roll later (see below) becomes relevant when rewards are paid.
  • Docks/lift surveillance arrangement:

    • Targets: Harbormaster, stevedores, and the liftman.
    • Terms: 3 crowns for 6 days of alerts (who arrives by river and on what boat).
    • Outcome: Agreement secured; the city is effectively “wired” for a week.
  • Six days elapse (activities and setting color gleaned in-world):

    • Felrick rests to recover.

    • Wanda continues reading lessons with help from Qavitrae and Thindruk.

    • Thindruk networks with merchants, learning current political talk:

      • Concern over Emperor Karl-Franz (e.g., a mutant decree causing unrest; perceived inconsistencies).
      • Reports of a brewing war between Ostland and Talabecland, with mobilizing troops and the Emperor’s failure to quash it as prior emperors did.
      • Rumor chain linking to the Crown Prince of Ostland and the Grey Mountains expedition, and blame leveled at Talabecland.
    • On the sixth day, Felrick’s sight returns.

  • The sighting (Rolf’s report at the Happy Goat):

    • Timing: About 15 minutes prior to Rolf’s arrival.

    • Party composition seen entering by the north gate:

      • Etelka Herzen (blonde, slightly mousy appearance), mounted.
      • A slightly older man in a nice leather, wide-brim hat (freshly shaven in later observation).
      • One man-at-arms (mail vest, sword).
      • Two porters, one bandaged.
      • One horse bearing two riders.
      • Their wagon nearly empty (low provisions).
    • Stated intent at the gate: Stay in Kemperbad briefly (perhaps one or two nights) before departing.

  • Payment and read on Rolf:

    • Thindruk pays Rolf 1 crown for the successful report and another crown “for Alberman.”
    • Scrutinize result: Thindruk reads that Rolf is unlikely to split the windfall evenly; Alberman may see some of it but probably not half.
  • Immediate response & locating Etelka’s lodgings:

    • The party arms/prepares; they decide to find where Etelka is staying without confronting her inside city limits.

    • Approach: Check stables first (fewer inns in Kemperbad have stables due to the cliff-city layout).

    • At the Golden Bull:

      • After a few coppers to the stable hand, they confirm Etelka’s group stabled there.
      • A familiar affable gray mare (recognized as Daisy) is present.
      • Timing: Etelka and the older man had gone into the inn proper ~20 minutes earlier.
  • Inside the Golden Bull (surveillance and observations):

    • The Golden Bull is upscale with a public common room, private dining rooms (2nd floor), and guest rooms (3rd–4th floors).

    • Thindruk takes a room and asks the tavern keeper to direct courtly conversation his way, then lounges in the common room with companions.

    • A storyteller tunes a lute and begins performing historical tales (e.g., Sigmar Heldenhammer vs. greenskins in Thunderstone Valley).

      • Nora plants herself uncomfortably close, initially doubting his competence, then growing embarrassed as he proves skilled; Wanda brings beers and tips with coins to smooth the scene.
  • Spotting the targets (Awareness results and timing):

    • Awareness checks:

      • Nora (critical) clocks the would-be entertainer immediately and keeps intense focus.
      • Thindruk and Wanda (success) spot Etelka on the second-floor landing, accompanied by the freshly shaven, dark-haired older man in a nice hat, proceeding to a private dining room.
    • Dinner window: Staff bring trays of food and wine; the pair dine leisurely.

    • After 8:00 PM (bell noted), Etelka and the older man exit, in good spirits, and head upstairs toward the guest rooms.

  • Learning the room locations (shadowing roll and result):

    • Goal: Identify which rooms they occupy without causing a scene.

    • Method: Disguise (nonchalant presence on the floor) at easy difficulty.

    • Result: 01 (critical success)—Thindruk shadows casually and learns:

      • Etelka and the older man have separate rooms, adjacent on the fourth floor.
  • Operational stance going forward:

    • The group intends not to kill or confront within Kemperbad.

      • Preferred venue: outside the city (on the road or river) to avoid legal complications and to preserve standing with locals.
    • They plan to monitor departures via their gate and dock/lift informants and to act when Etelka leaves.

  • Corruption adjudication (mechanical, in-world effect):

    • The GM assigns 1 Corruption to all who engaged in bribery (undermining civic integrity).

    • Chaos manifestation check: Players rolled as per rules (gain a Chaos point on a 1).

      • Table chatter indicates at least one character rolled poorly; Qavitrae’s player notes having just cleared prior Corruption last session and now starting fresh with new Corruption.
  • Reward points:

    • The GM awards 100 Reward Points for the session (progression noted for the current arc).