Kemperbad’s cliffside lights guttered like candles against the fog, their glow cast into the gorge below. The fellowship lingered in its streets, weaving a web of bribes and whispers that stretched from stevedores to harbor masters, each coin spent like bait cast upon dark waters. Days passed in patient silence until news came: Etelka Herzen had entered the city. She did not come alone—her companion cloaked in a broad hat, a hireling soldier at her side, weary porters trailing behind. Their wagon was light, their purpose concealed. The Golden Bull took them in, polished halls closing like a gilded cage around serpent and prey.

The fellowship waited. Not here, they agreed, not beneath the eyes of Kemperbad’s courts. Better she believe herself unwatched until she strayed into fog or wilderness where judgment could be dealt. Yet doubt gnawed. Letters marked with the sigil of the Changer of Ways had been found in her tower; goblin massacres had followed her departure from the Barren Hills. But still, no proof more solid than ink and coincidence. Was she the agent of corruption—or merely a noble scholar caught in shadow’s web? Suspicion alone was a perilous lantern, its light burning as easily as it guided.

Seeking answers, Wanda and Qavitrae traced rumors of her sellsword, Ivo Müller. Their hunt ended in betrayal—lured into a blind alley by false guides, where a pistol misfired and only Wanda’s bellowing intimidation scattered the cutthroats. Bruised but alive, they returned to the inn with their trust in the city frayed. The serpent remained coiled above them, and patience wore thin.

Plans unraveled in whispers over dimly lit tables. To trail her further? To confront her with forged letters and deceit? Or to strike the serpent before she could shed her skin? The debate circled like wolves around a carcass until steel resolve hardened. Thindruk’s pragmatism, Felrick’s thirst for retribution, Nora’s zeal beneath Qavitrae’s guiding hand—all bent toward one course: the knife in the dark. Wanda’s armor would wait in her pack; instead, she would draw the night watchman’s gaze with charm and a tankard, leaving the others free to act. Rope was scarce, but cleverness sufficed: bows and arrows were fished through windows with line meant for trout, not murder.

At midnight, the plan was set in motion. Felrick, eyes gleaming with mischief and vengeance, stepped into the darkness of Etelka’s chamber. There she lay—peaceful, unguarded, head resting on silken pillow. For a moment, hesitation. Then the twang of bowstring. The arrow struck true but not fatal, severing ear and waking her with a shriek. Panic twisted her limbs; another shaft pierced her chest, cutting short her cry to a rasping wheeze. The serpent lay still, her secrets unspoken.

Yet the walls of the Golden Bull heard more than silence. The companion stirred, a dirk in his hand as he slipped into the hall. Thindruk’s words masked suspicion for a heartbeat, but the man reached for Etelka’s door. He never saw the arrow loosed from shadow—its iron head bursting from his throat. Thindruk caught him before he fell, dragging the body into the chamber now slick with blood. Together, they staged the scene: throat slit, dagger clutched in hand, a murder-suicide to any who might pry.

The search was swift, hands trembling with urgency. Among traveling bags they found a writing kit, and more damning—maps. One showed the empire scarred with an ancient triangle, its inverted point at the Barren Hills, a place circled in ink: the Devil’s Bowl. Another marked paths leading from Kemperbad northward into that cursed land. And there was a key—strange, its teeth unlike any lock known, its shaft etched with unreadable script. No idol, no overt sigil of Chaos, but relics enough to whisper of hidden designs. Coins too were taken, though meager—two crowns from the lady’s purse, six from her companion’s. Evidence or plunder, both weighed alike in the gnome’s pocket.

They lingered only long enough to ensure the trail of blood did not lead beyond the room. Then they returned to their own lodgings, hearts heavy, hands stained. Morning light brought biscuits and jam, eaten in silence beneath the watchful eyes of strangers. No alarm had yet been raised, but suspicion would follow when the doors upstairs remained unanswered.

For now, the serpent was slain, her companion silenced. Yet unease lingered like smoke after fire. Had justice been served—or had they struck blind, guided more by fear than truth? The maps, the key, the unanswered questions pointed them onward, north to the Devil’s Bowl. But beneath the triumph, corruption seeped into their souls, threefold weight upon each heart. The fellowship walked from Kemperbad not as mere river-traders, but as killers marked by doubt, bearing secrets heavy as stone.


Session Notes
  • Scene setting & recap

    • The party is in Kemperbad (cliff city over the Reik). Their focus is Etelka Herzen (enchantress linked to Chaos).
    • They build an information net in the city: bribes to chair-lift operators, harbor master, stevedores, and gate guards; Thindruk works contacts; Wanda ensures cooperation; Felrick’s blinded eye finishes healing; Qavitrae and Wanda draft paperwork; general rumor-gathering about imperial unrest.
    • Rolf bursts into the Happy Goat with news: Etelka crossed the North Gate with (1) a gentleman in a broad hat, (2) a sword-leaning hireling, (3) two porters, and (4) a wagon light on provisions.
    • Trail leads to The Golden Bull; “Korn” buys stabling for Daisy (mare known by reputation). Etelka and companion dine, then take adjoining rooms upstairs.
    • Group decides not to confront inside the city; they will watch and wait to take her outside Kemperbad.
  • Political rumor context (from Thindruk’s mingling)

    • The party hears competing rumors about Emperor Karl-Franz: sickness; “mutant lover”; body double; fey doppelgänger.
    • The grounded take: he’s focused on Ubersreik seeking Freistadt status (direct rule under him as Prince of the Reikland). The previous duke was removed on dubious grounds; surrounding nobles are angry; armed resistance is possible if mishandled.
  • Plan discussion: tail vs. talk vs. hit job

    • Initial plan threads: tail Etelka; possibly get hired to move her by boat up the Stir; or ambush outside the city.
    • Idea to gather intel from those she hired: the sellsword and the porters.
  • Night search for the sellsword Ivo Müller (failure → alley ambush)

    • Name learned: Ivo Müller (from provisioners’ reputations list).

    • Wanda leads a Hard Rumor test to locate Ivo that night; Qavitrae accompanies.

      • First roll fails; critical failure on re-roll.
    • A “helpful” local offers to guide them, leads into a dark alley; thugs rush from both ends.

    • Qavitrae fires a pistol: critical failure → misfire (black powder flashes, no shot; requires an hour to clean).

    • Wanda uses Intimidate (Challenging) successfully; the gang breaks and flees after a token rock strike.

    • Outcome: Qavitrae takes 6 Physical Peril from thrown rock/strike (below her peril threshold). The guide vanishes; time is wasted; trail goes cold.

  • Return to The Golden Bull; gun cleaning; more planning

    • Group reconvenes; Qavitrae disassembles and cleans the pistol for an hour.

    • Tactical debate:

      • Ethical concern (Felrick/Thindruk): lack of ironclad proof; risk of corruption.
      • Counterpoint (Qavitrae/Nora): Etelka’s Chaos ties (letters with Tzeentch iconography; timing of goblin attacks near her tower right after she left; wizard of the Lore of Heavens).
      • Options weighed: confront; follow and wait for overt act; contact authorities; or assassinate at night.
  • Witch Hunter knowledge & availability check

    • Education recap (Qavitrae knows): Witch Hunters are independent, aligned with but not run by the Cult of Sigmar; they often obtain imperial writs; historically operated loosely; zeal varies by order/place.
    • GM chance roll for a local Witch Hunter presence in Kemperbad (30%): fails. Conclusion: none in town tonight.
  • Decision: “stab in the night,” as safely as possible

    • Group aligns on a nighttime assassination as the lowest-risk option (attack while asleep).

    • Constraints:

      • Stair watchman posted at base of the stairs to the third-floor rooms.
      • Need to get Felrick’s longbow & quiver upstairs without scrutiny.
      • The party has no rope on hand; stables have a hoist rope but stealing/disassembling it is conspicuous.
    • Solution: Use fishing line (from survival kits) to pull up bow and quiver to Thindruk’s window; Wanda will distract the watchman.

  • Execution setup

    • Wanda approaches the watchman on the second floor with two mugs; Charm (Easy): roll 04 (success). The watchman is fully distracted.

    • Nora ties bow/quiver to fishing line from below; Thindruk and Felrick haul them up to Thindruk’s room.

    • Thindruk (with prior practice on his room lock) approaches Etelka’s door:

      • Skullduggery to pick: Routine +10; critical success. The lock is silently opened.
  • Assassination of Etelka Herzen

    • Room is dark; curtains drawn. Felrick (dark-sight) sees Etelka asleep on her side.

    • First shot (surprise, auto-hit due to talent; initial damage roll low due to target turning):

      • Initial description: arrow misses the perfect heart angle as she turns in sleep; Etelka wakes shrieking, falls from bed, suffering a Strained Groin (from the fall).
      • Damage adjustment after realizing Felrick had Taken Aim (+3): injury escalates to Grievous Injury: Maimed Ear (ear severed).
    • Second shot (still prone target):

      • Damage roll lands; arrow into chest.
      • Etelka collapses, rasping, and falls silent (no further movement).
  • Response of Etelka’s companion; counter-ambush

    • Felrick hears floorboards next door (the gentleman’s room).

    • Thindruk stealths back toward his own door and into the hallway shadows.

    • The gentleman (broad-hat companion) opens his door, dirk in hand, and knocks on Etelka’s door, calling to her.

    • Thindruk interjects socially (“Who’s there?” / suggests fetching the watchman). The man opts to open Etelka’s door to check.

    • As the door opens, Felrick fires from the darkness (+20 situational bonus for surprise):

      • Initial attack roll result is forced to a re-roll by GM’s coin; hit on re-roll.
      • Damage: broadhead bursts from the back of his neck/throat; he chokes and drops.
    • Thindruk catches/directs the falling body and drags him into Etelka’s room; door is closed.

  • Crime-scene staging & evidence control

    • Felrick retrieves his arrows (to reduce obvious evidence).
    • Staging choice: Place the companion’s dirk in his hand; slit Etelka’s throat to obscure arrow wounds, implying a murder by him (and possibly suicide).
    • Key taken from the companion for his room.
    • Blood awareness: care is taken not to track blood into the hallway; keep bodies away from the threshold.
  • Search of Etelka’s room (traveling light)

    • Coins: ~2 crowns.
    • Writing kit: ink, blotter, parchment.
    • Old map of the Empire: crude, with three bold strokes forming an inverted triangle across the Empire; the downward point lies on the Barren Hills, circled; additional scribbles/route hints near that point.
    • Old map of the southern Barren Hills: shows Unterbaum at bottom; marks a location a couple days’ travel NNE of Unterbaum; the area is labeled “Devil’s Bowl” and circled; route marks appear to originate on the banks of the Reik a couple days from Kemperbad (implying departure point along the river near the city).
    • Strange key: oddly forged, key-like shape without conventional teeth; unknown script engraved along its side.
    • Notably absent: any overt Chaos paraphernalia or explicit confession/notes.
  • Search of the companion’s room

    • Coins: ~6 crowns.
    • Printed book: medical/anatomy text (“practice of medicine,” human anatomy). (Potentially valuable for study/sale.)
  • Exfiltration & lodging logistics

    • Felrick and Thindruk return to their room; plan to sleep the night (to avoid suspicion) and leave early.
    • Morning: quick breakfast (biscuits and jam); depart; regroup with others at the Happy Goat.
    • Room cost: The Golden Bull charges 10 shillings per night (includes security, private dining).
  • After-action accounting

    • Loot kept: maps (Empire triangle; Barren Hills with Devil’s Bowl), strange key, medical book, and ~8 crowns total from both rooms.
    • Daisy (mare): known to be stabled at the Golden Bull; the group discusses her status (owner deceased), but takes no action this session.
  • Corruption & rewards

    • Corruption assignment: 3 to each PC for the assassination under uncertainty (acknowledged as morally muddied, not proven in public).

      • Players roll to see who actually gains points per system rules; mixed results (some gain, some avoid).
    • Reward Points: 100 each.

  • Open threads / next steps (raised but not executed this session)

    • Provisioners, Ivo Müller & porters: plan to question them in the morning (deferred by the night operation; not pursued during the transcript).
    • Travel vector: use the Dandy Fräulein to pursue the Barren Hills leads, likely toward the Devil’s Bowl; route origin markings suggest a Reik departure point near Kemperbad.
    • Staged scene consequences: the Golden Bull will eventually discover the bodies; no immediate in-scene fallout occurs during this session.