The tower stank of rot and old dust—an odor that clung to the stone like a memory too stubborn to die. Qavitrae stood in its dim heart with both blades drawn, the rhythmic rasp of her breath steadying her as the dead lurched toward her once more. Behind her, steel rang and dwarven curses echoed; ahead, a corpse with gummy teeth clamped onto Thindruk’s arm and worried at it like a starving dog.
She surged forward, twin blades whirling. The creature expected resistance, hesitation—anything but the blurring arc of elven steel. Her strike should have gutted a living foe; instead, she felt the bizarre slack of rotted ribs parting under the blade while the thing merely hissed and snapped again as though annoyed. The dead had no sense of drama, only hunger.
Behind her, Thindruk staggered backward, clutching the heavy tome he’d plucked from the pedestal as though it were as precious as his own blood. His wounded eye had already blossomed into an ugly bruise, swelling his sight down to a miserable squint. But the dwarf was nothing if not practical—he retreated, shuffled behind Qavitrae’s flashing blades, and began rearranging furniture with the single-minded fervor of a man attempting interior design mid-battle. Tables groaned under his grip as he shoved one into a waiting zombie, its clumsy frame crumpling beneath the collapsing wood.
Felrick took advantage of the makeshift barricade, hopping atop the overturned table like some lithe highwayman. He squinted through his one good eye—gods, the other was still a ruin—and raised his pistol. For a heartbeat, the world froze. Then the crack of gunfire rattled the laboratory, and a hole the size of a plum opened clean through an undead chest. Unfortunately, the chest in question belonged to a creature that did not find holes particularly disqualifying.
“Should’ve aimed lower,” Felrick muttered, scrambling to reload as the undead beneath the table thrashed uselessly.
Across the chamber, Nora fought with the quick, decisive brutality of a Blitzballer who knew exactly how to topple a large, shambling opponent. She slid low, shoulder-first, sending one corpse tumbling in a flailing heap. One arm severed clean under her claymore, flying like some grotesque trophy to land near Thindruk’s boots.
“He’s giving you a hand,” Qavitrae called lightly.
Thindruk glared with his one working eye. “Remind me to kill you last.”
Wanda’s response was a grunt and the satisfying crunch of her Morgenstern sinking into undead skull. “Heads off!” she barked. “Elf said so.”
Heads off, indeed. The trick worked—if one had the space, the luck, and the stomach. The undead fought like rabid animals even when bisected, dragging themselves forward by tendon and spite. One creature, nearly carved in half by Nora’s blade, still clawed desperately for its severed lower body, trying to stitch itself together like some horrible parody of mending.
Qavitrae ended its struggle with four rapid strikes, hacking until the head rolled free in a spray of black ichor. Only then did the hateful light gutter out of its eyes. Quiet settled—but not peace, never peace. Only the thick, oppressive silence of a deeper, older dread.
They dragged the corpses outside, their bodies strangely light for things that should have weighed as much as men. Too light. Wrongly light. Qavitrae noted the stitching at their heels—claws sewn where no claws should be—and the teeth that had never belonged to humans. The undead felt like puzzles half-assembled by a madman, pieces borrowed from whatever thing had died nearest at hand.
As the bodies burned in the pyre outside, oily black smoke snaking up toward the gray morning sky, Thindruk fretted over his wound. Qavitrae found a measure of clean river water—“clean” being a generous assumption anywhere near Altdorf—and Wanda insisted he swallow laudanum to dull the pain. It soothed him, but it didn’t soothe his nerves.
Nor his fear.
There were more rooms to explore. More secrets to pry loose. And deeper still—more dead, waiting as though the tower had been holding its breath for a century.
The first chamber they braved was a study frozen in time. Dust lay thick across every surface—save for a narrow path disturbed by someone, or something, passing through sometime in the last hundred years. Portraits hung proudly on the walls: stern men with long noses and thick brows, their lineage stamped into each expression. They stared down at the intruders as if expecting deference. None received it.
A carved staff leaned in the corner, its surface etched in looping script that seemed to twist under the eye. Felrick lifted it with a shrug. “Looks wizardly,” he said. “If it kills me, someone else can inherit it.”
Next came the chest—a wide, shallow thing that Thindruk and Qavitrae opened with reverence. Inside lay maps. Dozens of them. And atop the stack: a familiar triangle carved across the Empire. The same triangle Etelka Herzen had carried.
But this one was old. A century old. As were the notes scribbled along the margins—calculations, star positions, arcane alignments tracked obsessively for years.
Someone in this tower had solved the puzzle of Morslieb long before Etelka. And whatever they found… they never left to tell it.
In the library beyond, skeletal corpses lay slumped between towering shelves, half-awake in that miserable twilight between death and undeath. They twitched weakly when the companions entered; Felrick decapitated one without ceremony. Wanda smashed another back into whatever afterlife it had tried to escape.
The books were half-rotted, mold-eaten, unreadable. Still, eleven tomes remained—rare, strange, and valuable. Some illustrated with obscene diagrams better left undescribed.
Finally, they pushed into the tower’s heart.
A ritual circle. Metal inlaid into the stone. Lines etched so deep they might have been cut by a trembling god. A symbol familiar and yet wrong—six-pointed, deliberate, heavy with intent.
The room felt like a held breath.
A secret that had waited a century for someone foolish enough to open it.
And now the companions stood at its threshold, eyes adjusting to the dim, weapons drawn, each strained by the night’s violence but unwilling to turn back.
The tower was not done with them.
And the secrets carved into its bones were only beginning to wake.
The party fought through a brutal, chaotic melee inside the tower, ultimately destroying a swarm of undead—including a resilient, regenerating stitched abomination—through repeated decapitations, table-flipping ingenuity, and sheer stubbornness. Thindruk grabbed a mysterious book mid-combat, suffered a swollen black eye, and later barricaded the central door with improvised furniture. After burning the corpses outside, the group discovered that the undead were century-old cultists wearing star-shaped iron keys tied to chaos symbolism. Inside the tower’s right-hand rooms, they uncovered a dusty study containing portraits, an eerie carved staff, and a chest of astrological maps proving that a sorcerer a century ago solved the same Morrslieb–triangle puzzle as Etelka Herzen. A locked desk—shot open by Felrick—held a dense notebook of obsessive calculations. In an adjacent library, they neutralized two feebly-animated skeletons and salvaged eleven valuable books. By the end of the session, the party had pieced together major clues about the cult’s historical activities, confirmed the Barren Hills as the epicenter of the ritual puzzle, and stood ready to finally explore the tower’s central, star-marked chamber in the next session.Executive Summary
Top of the round – Qavitrae engages the zombie chewing on Thindruk The round begins at the top of Initiative with Qavitrae. Qavitrae is between two areas of fighting: she hears combat behind her and sees a zombie in front of Thindruk chewing on him. One zombie nearby is confirmed dead and removed from the map. Qavitrae decides it’s time to engage in melee: She sprints across the room to the zombie at Thindruk. She wields two swords: one main-hand sword named Ornnear (fast, finesse, light, vicious) and another off-hand sword. She confirms that: Qavitrae makes her attack: She rolls a melee attack and scores a critical hit on the zombie. Damage totals 14 (including the +1 from Light). The GM describes the effect: Qavitrae attempts to draw the zombie’s attention away from Thindruk and taunts him: Thindruk withdraws and grabs the mysterious book Discussion arises about the maneuver action: Thindruk considers his options, torn between staying in melee or withdrawing: The GM rules: Thindruk decides to: Thindruk ends his turn holding the book, having pulled himself out of melee while relying on Qavitrae to hold the line. Felrick’s first turn in the session – thinking about shooting into melee Felrick checks whether this is a “new combat” for his personal superstition about not missing his first attack; the GM clarifies the combat is in round four, so it’s the same fight. Felrick asks if he can safely shoot into melee at the zombie engaged with Qavitrae without hitting her: The table jokes about the odds of him shooting Qavitrae and whether he would spend Fortune if he hit her by mistake. Felrick weighs his options: Felrick’s action: Nora’s heavy hit with the claymore – severing a zombie’s arm Nora takes her turn against one of the undead: She hits the target with her attack: The GM describes the result: Wanda crushes a zombie’s skull with her Morgenstern Wanda considers whether to focus damage on the weaker undead rather than the more capable, nimble one; the group agrees it’s better to get a 2-on-1 advantage. Wanda’s actions: Damage outcome: The GM’s description: The agile undead’s regeneration and failed attack on Wanda The more capable, fleshier undead—distinguished from the slower zombies and skeletons—is described as: As they watch, the group sees: It chooses a target: The GM rolls: Another zombie attacks Qavitrae but is easily parried While the agile undead focuses on Wanda, another undead targets Qavitrae. It lunges at her with slow, clumsy attacks. Qavitrae’s response: The GM notes: Qavitrae attempts a takedown (perilous stunt) on the agile undead Qavitrae decides to attempt a perilous stunt: Takedown against the agile undead. Mechanics discussed: She rolls: Result: With the failed stunt, Qavitrae then: Thindruk studies the lab briefly, then uses a table as a weapon Thindruk considers healing his eye or treating himself in the field: Thindruk instead chooses to examine the room: Thindruk shifts from investigation to improvisation: Thindruk’s perilous stunt: Result: Felrick climbs the table and attacks the pinned zombie’s head Felrick wants to attack the pinned zombie safely: The GM clarifies: Felrick’s actions: Felrick’s roll: Damage: Description: Nora executes a clean decapitation of a downed undead Nora asks what it takes to take the head off the undead that was previously knocked down and isn’t actively resisting. The GM rules: Nora’s action: Result: The agile undead stands up and attacks Wanda but is parried Later in the combat, after previous hits and a takedown: Wanda’s response: Result: The zombie pinned under the table struggles but fails to escape The pinned zombie attempts to free itself: Result: Qavitrae finishes the pinned zombie by decapitating it Qavitrae turns her attention to the zombie pinned beneath the table. She moves into position and attacks: The GM’s description: The pinned zombie is now definitively destroyed. Thindruk barricades the central door with a table and lectern With the immediate threats mostly contained, Thindruk turns his attention to securing the area: Thindruk’s action: Result: Felrick continues to aim, holding a shot rather than risk friendly fire Felrick, in another round, wants to line up a shot on the agile undead from the hall. He considers shooting over Nora’s shoulder through the doorway. The GM explains: Felrick’s choice: Nora tries to takedown the agile undead and uses Soldier of Fortune As the fight with the agile undead continues: The undead resists: Nora’s Soldier of Fortune talent: Result: Wanda repeatedly attacks the agile undead and eventually nearly cuts it in half While the undead is prone: On a key hit: The GM describes the effect: She winds up and hits the creature as hard as she can. There’s the sound of wet flesh ripping and bones cracking. The undead is almost cut in half, its top half dangling from the bottom: Despite this, its head and body are still trying to move, illustrating its unnatural resilience. The agile undead attempts to reassemble itself, pulling its body back together After being grievously injured: The group reacts with horror and disgust: Qavitrae tries and fails repeatedly to finish the agile undead Qavitrae attempts to step in and sever the head: Multiple attempts: The GM describes: The agile undead uses a stunning blow against Qavitrae While still on the ground but partially reassembled, the undead lashes out: Attack and resist: Result: Final decapitation of the agile undead by Qavitrae On Qavitrae’s next turn, despite having one fewer action point: She rolls: The GM’s final description of the creature’s destruction: The agile undead is finally and definitively destroyed. Post-fight reactions and decision to leave the tower briefly Nora reflects: Qavitrae: Thindruk: The party discusses leaving the tower: They decide: Checking whether the undead’s feet match the earlier footprints Before burning the bodies, Felrick asks: The GM confirms: The party confirms: Dragging the corpses out and burning them The group drags the various undead corpses out of the tower: They throw the bodies on the existing pyre: They remark that the smell will be awful, but the bodies do burn, and this provides finality. Wanda’s bite and Qavitrae’s uncertain knowledge about undead contagion Wanda has been bitten by one of the undead. Qavitrae attempts to recall what she knows: The GM clarifies: Wanda’s response: Discovery of star-shaped iron keys on the undead As they drag the bodies, Qavitrae, Nora, and Thindruk (after Awareness checks) notice: On the three (or four) cadaverous undead: On the agile, more powerful undead: Qavitrae’s occult understanding: The group speculates: Ascertaining the age of the undead and their cultist origin Qavitrae examines the clothing: This matches: The party notes: The bodies seem to be former cultists from around the tower’s construction period. Their patchwork nature is evident: Qavitrae and Thindruk both, having lived in the Empire during that era, recognize the clothing as appropriate for that time period. Laudanum for Thindruk’s wounds and corruption gain The group discusses Thindruk’s moderate wounds and impaired fighting capacity: Qavitrae suggests using laudanum: Outcome: Revisiting why they are in the tower at all The party reminds themselves of their purpose: They intend: Entering the right-hand room – the dusty study with paintings and a staff After burning the corpses, the party returns to the tower. With the central door barricaded, they decide to explore the right-hand door first. Using their key from outside: Inside the right-hand room they find: The paintings: Three portraits of human noblemen, all dressed well and posed formally. They share familial features: aquiline noses, high foreheads, and bushy eyebrows. They appear to be around late 40s to early 50s. There are no names on the paintings. The portraits do not resemble Etelka Herzen: The staff: Felrick takes the staff: The chest of maps and the triangle of the Empire The chest: When opened: Other maps in the mechanism: More detailed regional maps centered on each vertex of the triangle: Margins contain calculations and notes: Qavitrae and Thindruk analyze the maps and confirm Morrslieb-based calculations Qavitrae and Thindruk, both trained in Education, examine the maps together: They succeed on an Education test: They see: Logical timeline: who solved the puzzle first? Qavitrae and Thindruk reason through the timeline: They conclude: Someone a century ago—likely the tower’s original owner(s)—solved the same Morrslieb puzzle. That person mapped out the triangle and identified the Barren Hills. Etelka either: This implies: The locked desk and the leather-bound notebook of calculations There is a separate desk (distinct from the map chest): While Qavitrae and Thindruk are deep in discussion over the astrological maps: The desk is forced open: Inside are: Qavitrae and Thindruk examine the notebook: Entering the library room – more undead remnants and a room full of books The party then proceeds to explore the next chamber: Inside, they find: As they approach the skeletons: The party quickly neutralizes them: Result: Sorting the library for valuable books The party turns to the bookshelves: Nora’s approach: Thindruk and others: After a couple of hours of careful searching: They identify 11 books that are: The GM notes: The content of the 11 books: None of the books: Approaching the central chamber and ending the session With the right-hand side of the tower explored (study and library) and the outer undead threat neutralized, the party’s attention turns toward the central room. The central door: The session ends:Session Notes