The village of Wittgendorf lay under a pall that was heavier than fog and more persistent than smoke. Even before boots touched its earth, the place announced itself as wounded—fields long gone to blight, buildings hunched like beggars, and a river that carried both trade and quiet despair. There were signs everywhere of a community stretched past endurance, clinging to habit because habit was all that remained.

The temple of Sigmar still stood, its stone stubbornly intact despite neglect and quiet violence. Its adjoining cottage, however, had been gutted by fire, the priest’s home reduced to ash and warped timbers. The contrast was unsettling: destruction pressed up against sanctity, as if something had tried—and failed—to erase the god’s presence entirely. Within the temple proper, the air changed. Wanda felt it first, a calm that settled over her shoulders like a familiar cloak. Whatever had gone wrong in Wittgendorf, Sigmar’s blessing had not wholly withdrawn.

The altar remained in place, a heavy book open upon it, its script too old for casual reading. Beside it lay a key—plain, practical, and utterly out of place amid scripture and ritual. The lanterns that illuminated the dais burned without oil, their flames steady and patient. Thindruk noticed at once what that meant. The temple had not been fully defiled. The god still listened here, even if no priest remained to speak for Him.

Beyond the sanctuary, the rest of the structure told a harsher story. The kitchen had been stripped bare, crockery smashed, cupboards flung open in desperation. In one corner lay bones gnawed clean, rats still worrying at them. Hunger, not ceremony, ruled here now. Another locked room, its door scarred by desperate blows, opened to reveal records—scrolls piled without order, chronicles of harvests, births, deaths, and slow decline. The disorder spoke volumes. The people had stopped caring about tomorrow long ago.

Below, in the crypts, reverence had finally given way. Burial niches lay shattered, their occupants dragged out and consumed. The dead had not been spared the village’s hunger. Only one tomb remained sealed, its plaque intact despite centuries of wear: Siegfried von Kesselring, templar of Sigmar, laid to rest fifteen hundred years prior. Even in starvation, even in madness, something had stayed the hand that would break that final seal.

It was there that the truth of Wittgendorf deepened further. One shattered niche did not end in stone but in earth—a crudely dug tunnel burrowing away from the crypt, reinforced just enough to delay collapse. It was recent. Human-made. Someone had tunneled to the temple, not from it, avoiding the sanctified space above. Whatever passed through that tunnel feared the god’s gaze.

While the others uncovered the village’s bones and secrets, Felrick and Nora kept watch at the river. The boat drew eyes the way bread drew flies. Beggars gathered, thin and hollow, their desperation pressing closer with each passing minute. Nora’s presence and Felrick’s pistol held them at bay, barely. Hunger gnawed louder than fear. When a gaunt hound burst from the village and fell upon one of them, Felrick’s arrow dropped it cleanly. The man dragged the carcass away without thanks, already thinking only of meat. Later, he returned alone, offering a morsel in gratitude. Felrick refused it. The man ate it himself, shame and relief warring on his face.

Back in the records room, order slowly emerged from chaos. Qavitrae and Wanda pieced together the last century of Wittgendorf’s history. Crops had failed again and again. Vineyards that once enriched the barony had withered into nothing. A great storm two years past had marked a turning point, followed by sickness, mutation, and quarantine. Yet the rot went deeper. A hundred years ago, Dagmar von Wittgenstein—brother to the baron of that time—had returned from the barren hills with a lead-lined crate he forbade the temple to inspect. From that year onward, the land soured. Harvests failed. Wine turned to vinegar overnight. The village never recovered.

By the time dusk fell, the shape of Wittgendorf’s curse had begun to take form. But understanding brought no comfort, only urgency. The beggars retreated with their stolen dog-meat, and the riverboat became an island of uneasy calm.

That night, Dr. Jean Rousseau came aboard. Powdered and perfumed, bearing a bottle and practiced manners, he played the part of concerned physician with ease. His words flowed smoothly, too smoothly, and lies slipped between truths without pause. He spoke of accidents that contradicted written records, of cures that sounded more like survival than healing. He lied easily, comfortably—yet beneath it all, there was something genuine in him: an infatuation with Lady Marguerite von Wittgenstein, and a desperate need to believe in the story he told himself.

Thindruk met deceit with charm, guiding the conversation away from accusation and toward confidence. Wine loosened tongues. Rousseau confessed more than he intended—not out of fear, but out of longing. He had tampered with the brandy, dosing it with Lady Marguerite’s alchemical medicine without consent, convinced he was doing good. He spoke of the baron’s illness, the baroness’s madness, and the burden that had fallen on Marguerite’s shoulders as she tried to save a dying village with intellect and will alone.

When pressed, Rousseau retreated into apologies and half-truths, claiming sickness of mind, cultural embellishment, misunderstanding. He never fully broke. But enough had been said. Enough confirmed. When Thindruk finally dismissed him, the lesson cut deeper than any threat: nobles survived not by honesty, but by knowing which lies could endure.

Rousseau left the boat shaken and smaller than when he arrived. The night closed in behind him.

Left alone, the group weighed what they had learned. Beneath Wittgendorf ran tunnels and lies. Above it loomed a castle ruled in name by the unwell and in practice by a young woman chasing salvation through dangerous means. Sigmar’s temple still burned, but the dead were restless, and hunger had driven the living to acts they could never undo.

Tomorrow, they would go to the castle. Tonight, they listened to the river and wondered how much rot a place could endure before it finally collapsed.


Session Notes
  • Session setup / recap framing
    • The group begins the session and handles initial table setup (including rolling d100 for the session start and confirming GM-side coins/resources).
    • The GM introduces the session with an in-world document read aloud: “Excerpt from the Reikland Quarantine Office — Supplemental River Traffic and Containment Review,” filed by Senior Sub-Adjunct Eric Volman (Third Ledger, Altdorf).
      • The report describes the river vessel Dandy-Fowl Line docking at Wittgendorf despite a standing quarantine order (issued under the Prince’s seal roughly 18 months earlier).
      • The crew claimed “imperial necessity” without documentation; Captain Schiff Doppler (Castle Wittgenstein’s Guard) requested letters of authority, received none, and withdrew to consult superiors.
      • Surviving villager accounts describe conditions consistent with long-term plague (emaciation, dermal lesions, loss of extremities, desperation).
      • Food distribution by the river crew caused predictable disorder; coin “vanished immediately” into the village economy.
      • The report highlights the Temple of Sigmar as key; later inspection (after conditions permitted) confirms the attached living quarters suffered a deliberate fire months prior to the river crew’s arrival (religious texts destroyed, alms stripped).
      • A foreign physician, Dr. Jean Rousseau of Bretonnia, was present and treating symptoms without meaningful success; he reported Lady Marguerite von Wittgenstein took scholarly interest and pursued remedies.
      • The report foreshadows later sections on the castle, a storm two years prior, and rumors of falling stars / contaminated stone connected to the plague.
    • The GM clarifies these documents are written after the party’s actions, so some details remain vague because “nobody knows what happened yet.”
  • Immediate situation / split party positions

    • The GM recaps the prior stopping point:

      • Nora and Felrick are keeping watch over the Dandy-Fowl Line at the docks.
      • Qavitrae, Thindruk, and Wanda are at the Temple of Sigmar; they previously looked into the entranceway and investigated the priest’s attached cottage, which had been burned, with remnants of religious texts reduced to ash/tattered pages.
      • They had not fully entered the temple proper yet.
  • Temple of Sigmar — entering the main sanctuary

    • The party confirms the temple roof appears intact; the burned structure was the separate cottage, not the main sanctuary roof. The statue of Sigmar atop the temple appears intact.

    • The group briefly discusses the possibility of prying up lead sheet roof cladding as a potential material for containment (folding/lining a chest or crate), and the GM explains it would be labor-intensive but straightforward (pry bar, pull sheets, nail inside a box).

    • Entering the temple proper

      • The GM calls for a Resolve check for Wanda (standard difficulty).

        • Wanda succeeds (09) and, upon entering, feels a sense of peace and safety in the sanctuary.
      • The sanctuary description:

        • A large altar on a raised dais at the south-eastern end.
        • A large stone statue of Sigmar behind the altar (Sigmar depicted with hammer raised).
        • Two lanterns burning on either side of the dais, illuminating the interior.
        • A vaulted ceiling decorated with elaborate classical script (recognized as old/classical text; Qavitrae does not read classical).
        • The temple appears about 100 years old by construction style.
    • Qavitrae attempts magical sight

      • Qavitrae tries to look with the same “winds of magic” sense used earlier.
      • She fails the roll and senses nothing.
    • Altar objects and written prophecy

      • On the altar is a large leather-bound book open to a passage (in classical language).

      • Next to the book is a large key; the group notes keys have no particular Sigmarite symbolism.

      • Qavitrae finds a parchment with writing (not classical) tucked under the book:

        • A handwritten End Times prophecy excerpt including:

          • “All those who venerate Chaos shall tremble and despair…”
          • “For when the dwarfs return to Zion and a twin-tailed comet fills the sky…”
          • “Though the Chaos gates be open, the mutant hordes shall die…”
          • “Amid a host of warring brothers, a standard is unfurled…”
      • Thindruk makes an Education test (Easy) to recognize the passage.

        • He succeeds and identifies it as a portion of the End Times prophecy; the handwriting suggests it may have been translated by the priest to avoid stumbling over archaic language.
    • Wanda at the statue

      • Wanda approaches Sigmar’s statue, prays/addresses Sigmar asking for guidance on “killing demons.”
      • She makes an Awareness check (Challenging) and fails; nothing supernatural occurs, and the statue remains inert.
    • Ever-burning lanterns

      • Thindruk inspects the sanctuary lanterns with an Awareness check and critically succeeds.

        • He determines the lantern flames are burning with no fuel in the bowls (miraculous/ever-burning flame).
        • The GM notes Sigmarite priests can channel miracles; such flames are impressive and suggest the sanctuary remains consecrated (the miracle has not faded).
      • The GM clarifies the consecrated “temple proper” is the sanctuary chamber itself; adjoining rooms are more practical spaces and not necessarily protected in the same way.

  • Temple side rooms — east wing (kitchen and records room)

    • The group chooses to investigate the east side first.

    • Kitchen

      • They find a small hall with two rooms; the southern room is an open kitchen.
      • The kitchen is ransacked: cupboards open and bare, crockery smashed.
      • In one corner is a pile of bones with rats chewing them.
      • Qavitrae makes a Heal test to identify the bones and fails; they seem approximately human-sized, but there is no skull to confirm.
      • Wanda notes her earlier sense of peace fades upon entering the hallway beyond the sanctuary.
    • Locked room (records/desk)

      • The northern door is locked; the large key from the altar fits.
      • The door shows damage consistent with an attempted break-in (cut marks), but it was not breached.
      • Inside is a room with a writing desk, quills, ink, pigments/paints for illumination, and shelves of scrolls.
      • The party recognizes these as likely town records (kept at the temple because the priest is typically the most educated person).
      • Qavitrae asks about standard bureaucratic organization; quick inspection suggests the records are not kept in any consistent order.
      • The group decides not to spend time sorting yet and instead checks the other wing first, locking the records room behind them.
  • Temple side rooms — west wing (mortuary/burial prep) and crypt access

    • On the opposite side, they open a door into a chamber used to prepare corpses for burial.

      • Like other rooms, it is ransacked: ceremonial bowls smashed; holy robes torn.
    • A stairway leads down into the crypts.

    • There is also a back door leading out toward the graveyard behind the temple; an oil lamp hangs on a hook outside but is out of oil (flint and tinder available nearby).

    • The party debates risk and chooses a brief investigation of the crypts.

  • At the docks — beggars pressure Nora and Felrick

    • While the temple group is investigating, the GM cuts to Nora and Felrick watching the boat.

    • Beggars from the boathouse gather (eventually 6–8 people) and approach the dock asking: “Do you have any more food?”

    • Nora tries to manage them verbally and by posture, brandishing her old swagger stick, insisting they must back off and promising potential help later (without committing to immediate distribution).

    • One beggar eyes the gap like he might try to jump onto the boat.

    • Felrick stands and points a pistol at the would-be jumper and says: “I can make you food.”

      • The jumper hesitates and backs away; someone in the crowd urges him to do it anyway.
    • The GM calls for Nora to roll Intimidate (standard) with Felrick aiding.

      • The roll fails despite assistance.
      • The beggars interpret Nora as unwilling to harm them (“You have a noble soul, miss.”) and attempt to appeal to Felrick for mercy while still pressing the issue.
    • The beggars retreat toward the boathouse but remain displeased, and later are described as watching and plotting from farther away.

  • Crypts — desecrated niches, one intact tomb, and signs of gnawing

    • The party descends into the crypts with lantern/torch light.

    • The crypts contain wall niches for remains:

      • Most niches have been broken open, with bones strewn across the floor.
      • One burial niche remains sealed.
    • The sealed niche plaque is legible but very old:

      • Siegfried von Kesselring, “loyal servant of Sigmar,” an “honored templar,” “man of courage,” with a blessing for peace.
      • The plaque is dated to Year 1094 (Imperial calendar), during the reign of Boris I (Boris Goldgather).
      • The GM establishes this tomb is roughly 1,500 years old, implying the current temple was built atop an older sacred site (rebuilt over time).
    • The party compares other broken plaques:

      • Many date back hundreds of years; some are from similar eras, but Siegfried’s appears among the oldest present.
    • The group wonders why this niche was not disturbed.

      • They consider whether Sigmar’s holiness or fear of the templar’s grave deterred desecrators.
    • Wanda’s Awareness success (during crypt investigation)

      • Wanda examines the scattered bones and finds bite marks: the bones have been gnawed.
      • The GM clarifies with the successful check that these marks are larger than rats’ teeth.
  • Crypt discovery — breached wall and an earthen tunnel

    • Wanda’s continued awareness reveals one open crypt niche has damage at the far end:

      • The interior wall of that niche has been broken away, revealing an opening into earth beyond.
      • There is no broken stone on the party’s side, suggesting the breach came from the far side (something broke in toward the crypt).
    • Thindruk crawls into the narrow head-to-toe niche to look through the hole (using darkvision).

      • He confirms an earthen tunnel continues beyond:

        • Crudely dug, with visible plant roots.
        • Poorly reinforced with timbers in places; structurally dangerous and likely to collapse eventually.
        • Additional bones lie within.
        • The tunnel heads generally toward town / toward the river.
        • It is large enough for a small human to stand; a larger human must stoop; width supports at most two abreast.
      • Thindruk attempts to identify tracks with a Survival/Awareness-type roll and gets 69 (unsuccessful); debris prevents clear identification without going deeper.

    • The group concludes the tunnel is likely recent (months to a couple years), not decades, given how unstable it is and the lack of long-term growth.

    • They note the tunnel excavation must have displaced a large amount of earth, implying a dig site elsewhere (and possibly a dump pile of dirt to locate later).

    • They withdraw from the crypts, unsettled.

  • Records room — rapid sorting and key historical findings

    • The party returns to the records room to search recent history.

    • The GM frames it as an extended test:

      • Qavitrae makes an Education check and critically succeeds.

        • Instead of ordering by labels, she recognizes craftsmanship patterns in the wooden scroll spools and rapidly groups them into correct time ranges, reducing a long sort to roughly 15 minutes.
    • Findings from the last 100 years:

      • Crops have been inconsistent and prone to blight; vineyards that once produced good yields died off; vintners and wine income dried up.

      • A massive storm of prodigious strength occurred about two years ago.

      • After the storm: a “great malaise” fell over the village; vegetation mutated/died; records of mutated animals being born and killed (depleting livestock).

      • The last written record is dated roughly six months ago, authored by the priest Ulthar Bracken:

        • A lament that the quarantine shows no sign of ending and that the Emperor sends no aid.
        • The priest attempted to send letters via river traders who violated quarantine, including a letter to the Grand Temple of Sigmar in Altdorf, describing a blight beyond plague and pleading for help, with no response.
    • Record of Dr. Jean Rousseau

      • The records include an imperial tax-style entry noting the arrival of Bretonnian physician Dr. Jean Rousseau, who has lived in Wittgendorf for about five years, arriving not long before the worst recent decline.
    • A key older record (from about 100 years ago):

      • Dagmar von Wittgenstein, brother of the then-baron and known as an astronomer/researcher of the stars and fate, disappeared into barren hills and was presumed dead.

      • Dagmar returned alone with a large lead-lined crate, which he did not allow the priest to inspect.

      • That year, harvest was a disaster; crops failed completely; wine soured into vinegar almost immediately.

      • From that point, agriculture declined progressively year after year.

      • The party notes this aligns with prior tower findings but clarifies the noble titles:

        • The record indicates the baron at the time was Dieter von Wittgenstein, Dagmar’s older brother.
        • Earlier tower materials used the title “Baron Dagmar von Wittgenstein,” creating a discrepancy the party discusses (possibility of title confusion/self-presentation in private writings).
  • At the docks — hound attack and Felrick’s shot

    • Back at the boat, after a quiet stretch, the beggars linger at a distance on the road, watching in silence.

    • A gaunt hound charges out of the village at the beggars, bowls into one man, and begins violently fighting him.

    • Nora runs to look; the group estimates the range at about 50 yards.

    • Felrick decides to shoot the dog with a longbow:

      • The table reviews range rules: short distance equals weapon listed range; medium is ×2 (one difficulty step worse); long is ×3 (two steps worse); extreme is ×4 (no Fury Die, etc.).
      • Felrick uses his bounty hunter “first shot” benefit to ensure he doesn’t miss (“cannot miss” is applied here as a special first-shot allowance).
      • A Foundry/weapon sheet bug is discovered: the longbow’s associated skill and qualities are missing/empty, preventing a proper attack roll; the GM allows resolving by rolling damage directly.
      • Felrick rolls very high damage (with aim bonus and Fury Die usage), totaling 21 after rerolling the lower die via Fortune.
      • The arrow kills the undernourished hound instantly; it collapses onto the beggar.
    • The beggar, startled, then drags the dog toward the boathouse; others converge not just to help but to claim portions of it as food.

    • The GM describes the outcome as the boathouse group taking the dog away for eating.

  • Return to the boat — dinner plans and avoiding provoking the starving villagers

    • The temple group returns to the Dandy-Fowl Line in the late afternoon and briefs Nora and Felrick on:

      • The crypt desecration, gnawed bones, and the discovered tunnel.
      • The records indicating a long decline, the storm two years ago, and the lead-lined crate from 100 years prior.
    • The party prepares for dinner and expects Dr. Jean Rousseau to visit.

    • They debate dining location:

      • They choose to eat below decks / in the cargo hold rather than on deck to avoid inciting the starving villagers (who have been fighting over food).
      • The meal is described as travel food (cheese, dried meat, preserved items), not an extravagant feast.
    • Watch assignments:

      • Felrick and Nora remain on deck as watch.
      • Wanda initially watches but later goes down briefly to assist the dinner moment.
      • The group hides or covers identifiable Wittgenstein artifacts (portraits/crested items) taken earlier so they are not visible during the visit.
  • Dr. Jean Rousseau arrives

    • Dr. Rousseau comes aboard wearing thick makeup/white powdered face and carries a bottle he calls Bretonnian brandy.

    • He makes pleasant conversation and asks how they are finding Wittgendorf; he references seeing them “taking in the sights.”

    • Thindruk responds that they visited the temple and were disturbed by its condition.

    • Rousseau claims the priest died in a storm accident: wind peeled cladding, the priest went out to stop it, and a roof spike speared him.

      • The party immediately recognizes this conflicts with the records (priest writings dated six months ago; storm was two years ago).
    • Scrutinize checks — catching lies

      • Thindruk makes a Scrutinize check and succeeds strongly.
      • Qavitrae and Wanda also scrutinize; the group concludes Rousseau is lying knowingly and is comfortable with deceit, delivering the lie casually and confidently despite minor tells.
    • Thindruk presses politely about appointing a new priest; Rousseau explains quarantine prevents outsiders from coming.

    • The party asks about the plague timeline; Rousseau states quarantine began about 18 months ago, and the sickness spread after the storm with deformities in livestock and among townsfolk, and officials avoided sending aid to prevent spread.

    • Rousseau claims Lady Marguerite has had some success concocting medicine to “alleviate symptoms,” not a cure.

    • The group continues scrutinizing:

      • With routine scrutiny (no direct cross-check facts required), they continue to read him as lying frequently, though it is unclear how much is deliberate deception versus self-justification.
    • Wine and brandy exchange

      • Wanda produces their good wine (previously acquired) and pours it.
      • Rousseau’s demeanor changes noticeably; he recognizes it as a rare quality/vintage for the region and drinks appreciatively.
      • Rousseau presents his bottle as “fine Bretonnian brandy,” but Qavitrae’s sensory check suggests it is cheap, young, harsh brandy (not aged; inconsistent with having been in town ~5 years).
      • Qavitrae and Thindruk pretend to drink the brandy while secretly disposing of it (spilling/pouring it out) using guileful behavior to appear polite.
  • Thindruk’s social strategy — charm, flirtation, and forcing admissions

    • Thindruk explicitly steers the conversation toward pleasant/flirtatious rapport to build trust before confronting truth.

    • The GM calls for a Charm test; Thindruk uses Carousing context (drunken conviviality) and his talent to boost the roll.

      • Thindruk succeeds decisively, becoming “friendly drunk” and gaining Rousseau’s openness.
    • Rousseau grows more candid:

      • He flatters Thindruk’s status and expresses desire to be accepted in refined company.

      • He admits he wants to spend more time with Lady Marguerite, describing her as intelligent and magnificent, and speaks earnestly about her (both her intellect and her attractiveness).

      • He states the von Wittgenstein household is in turmoil:

        • The Baron has been ill and unable to rule for some time.
        • The Baroness is consumed by dementia/madness.
        • The eldest son left years ago for Middenheim.
        • Rousseau claims governance and problem-solving fall largely onto Marguerite, who applies her intellect to addressing the blight.
      • Rousseau becomes self-pitying/penitent:

        • He says he does not deserve Marguerite and confesses his soul is “sullied,” that he has done things he is not proud of.
    • Thindruk pivots to ethics and truth, implying “white lies” to protect reputations can be amended among friends.

    • Rousseau admits a major act:

      • He says he added a portion of Lady Marguerite’s medication into the brandy to “protect” them from the plague, intending they should also share it with their companions.
      • He acknowledges treating them without permission, claiming people sometimes have “illogical aversion” to medicine and he wanted to ensure protection because he took a liking to Thindruk.
      • When asked about ingredients, he says Marguerite’s alchemy is sophisticated and he does not know all components, but claims he has seen “deathly ill” villagers recover enough not to die (the party interprets this as survival rather than true recovery).
    • Elsbet reference

      • Wanda asks about Elsbet by name.
      • Rousseau is surprised but confirms he remembers her and says she and her family left into the forest about a year ago.
      • Wanda states she has met Elsbet and that she is alive.
      • Rousseau says he gave Elsbet doses of Marguerite’s medication when she began showing symptoms.
    • Thindruk requests the medicated bottle be left with them so they can administer it “appropriately,” particularly before sleep; Rousseau agrees and leaves the remainder.

  • Confrontation and controlled release

    • Qavitrae bluntly confronts Rousseau for lying repeatedly and potentially poisoning them; asks why they should let him leave.

    • Rousseau cycles through confusion → offense → fear, insisting the conversation had been pleasant and calling dwarfs ill-mannered.

    • Thindruk calls out the specific lie: Rousseau’s detailed story about the priest’s storm death contradicts evidence the priest lived long afterward.

    • Rousseau tries to excuse it:

      • Claims plague affects him too and makes his memory unclear.
      • Calls it “a Bretonnian way to embellish” plus an addled mind leading him to speak incorrectly.
      • Reasserts the core narrative: the town is sick and Marguerite wants to make it better.
    • Thindruk asks directly about Marguerite’s presence at the castle:

      • Rousseau confirms she is mostly at the castle, returning to the village only occasionally to find patients to treat.
    • Thindruk ends with a pointed lesson:

      • Nobles do not always tell the truth, but they are “much better at not getting caught.”
    • Rousseau, subdued, excuses himself, says he is weary, and leaves the ship.

  • End-of-session wrap

    • On-deck watch rolls (Alertness) are made late in the evening; several failures occur, but nothing immediate happens during the doctor’s departure.
    • The session ends with the party discussing next steps (including the upcoming expected meeting with Lady Marguerite at the castle).
    • Reward points are granted: 50 reward points for the session; no corruption is assigned during this session.